GitHub
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2d290890
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Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
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7 年前 |
Jens Holm
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f0203715
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Ensure inspector winow to stay in editor window rect after window resize
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7 年前 |
Jens Holm
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0ff2964b
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Improve resize handling of inspector window
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7 年前 |
Tim Cooper
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f79b8aa2
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Add alpha clip threshold to PRB master.
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7 年前 |
Tim Cooper
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f2413918
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fix up typo.
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7 年前 |
Tim Cooper
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7995a0e9
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upgrading to new shader library.
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7 年前 |
Julien Ignace
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b782a332
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Update code with last merge changes and fixed some formatting issues.
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7 年前 |
Julien Ignace
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c02d593d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Felipe Lira
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eff2ed49
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Addressed Evgenii and Richard's comments.
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7 年前 |
Felipe Lira
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cea04fcf
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Addressed Sebastien and Alexandr PR feedbacks.
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7 年前 |
Felipe Lira
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ac553840
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Updated shaders after merge
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7 年前 |
Julien Ignace
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ab2b8608
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Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
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7 年前 |
Felipe Lira
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ddeb54b6
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Julien Ignace
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688234ed
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Update after last merge
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7 年前 |
Julien Ignace
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71f453af
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Julien Ignace
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dd1baa91
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Fixed "Baked sky" behavior in new sky volume system.
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7 年前 |
Julien Ignace
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dae258a5
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Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
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7 年前 |
Julien Ignace
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7faea4fc
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
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7 年前 |
Raymond Graham
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5f8aef95
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Revert "module udpate"
This reverts commit af22e284cbd821f577fda646b36fa50d56d3fc74.
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7 年前 |
Raymond Graham
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51c0d02a
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module udpate
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7 年前 |
Raymond Graham
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1118c956
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Merge branch 'master' into motionVectorSupport
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7 年前 |
Julien Ignace
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b2315b94
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Update default scene settings object creation to include exp fog and all relevant component.
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7 年前 |
Julien Ignace
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d210135e
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- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
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7 年前 |
Julien Ignace
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daaa1360
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Update SkyFog test scenes with (disabled by default) volumes for fog and cleaned up some materials.
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7 年前 |
Julien Ignace
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033abbd6
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More fixes with latest master.
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7 年前 |
Julien Ignace
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1ce75e59
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Felipe Lira
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fd3df2bf
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Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
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7 年前 |
Felipe Lira
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0324ec96
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Refactor to improve shader library organization and readability
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7 年前 |
Felipe Lira
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a58b6cbd
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Lightweight Shaders compiling on GLES with HLSLcc compiler.
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7 年前 |
Felipe Lira
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82d0bec8
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Converted Terrain base shader to new shader library.
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7 年前 |
Felipe Lira
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90918be4
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added uint -> int mappings
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7 年前 |
Felipe Lira
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bbaa74a6
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Fixed compiler errors in GLES2.hlsl
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7 年前 |
Felipe Lira
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b89532b8
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Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
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7 年前 |
Felipe Lira
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bf2f0fdc
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Fixed depth prepass clearing issue.
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7 年前 |
Felipe Lira
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a5dbc063
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Ported Lightweight to SRP shader library.
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7 年前 |
Andre McGrail
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8752dc7f
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Updated/Added Lightweight pipe tests, created templates
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7 年前 |
Felipe Lira
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9a3adabe
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Bumped package version
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7 年前 |
Felipe Lira
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fa504521
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Runned auto format tool.
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7 年前 |
Felipe Lira
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711a16fb
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Merge branch 'master' into LightweightPipeline
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7 年前 |
Julien Ignace
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7389ca21
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Rewrote Sky/fog component with latest Volume APIs after merge.
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7 年前 |
Julien Ignace
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256c35aa
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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7 年前 |
Felipe Lira
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44b0d028
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Fixed spot shadows. Updated template scenes to account for the new shadow filtering.
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7 年前 |
Felipe Lira
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d3e2a290
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Added error log message to lightweight materials upgraders. Added to error information material name.
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7 年前 |
Felipe Lira
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64095289
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Addressed Arira's comment on upgrader message.
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7 年前 |
Felipe Lira
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cb54afc5
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Addressed Shawn's UI comment. Render scale cap is now at 4.
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7 年前 |
sebastienlagarde
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f3d7f5bf
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Address feedback
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7 年前 |
Felipe Lira
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bc18e113
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First part of relatime shadows refactor.
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7 年前 |
sebastienlagarde
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f142c657
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
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7 年前 |
Felipe Lira
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f545fbe7
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Fixed a null reference when particle component lights were used.
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7 年前 |
Sebastien Lagarde
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bc97a04c
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recreate SSS settings assets
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7 年前 |