GitHub
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5710175b
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Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
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825bfd84
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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3151b43b
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Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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a82f6ffc
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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63209502
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Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
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60566108
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Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |
Julien Ignace
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c024c281
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Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
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7 年前 |
GitHub
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3a89f231
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Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
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6f7557f5
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Added new define to control register usage in the shadow library.
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7 年前 |
Evgenii Golubev
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a9e543a5
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Properly disable sky lighting when sky settings are disabled
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7 年前 |
GitHub
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63f03b6e
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Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
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7 年前 |
Evgenii Golubev
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ea6b4b2e
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Add helper code to solve issues with reflection probes
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7 年前 |
GitHub
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3907ee76
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Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
GitHub
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5220738e
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Update LitVelocityPass.hlsl
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7 年前 |
Julien Ignace
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9c3561fd
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Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
sebastienlagarde
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29051d8c
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HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
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7 年前 |
Felipe Lira
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b020baa6
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Added HDLightEditor custom renderpipeline attribute
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7 年前 |
Felipe Lira
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d1cf8765
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
Invertex
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347e3a06
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SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Peter Bay Bastian
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9bf884ab
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Add object field attribute control
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7 年前 |
Peter Bay Bastian
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fd78eaed
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Small fix for gradient node
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7 年前 |
Peter Bay Bastian
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aeedf575
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Attribute control for gradient node
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7 年前 |
Peter Bay Bastian
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319e2795
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Fix update scope of matrix nodes (they do not support preview properties yet)
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7 年前 |
Peter Bay Bastian
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7bb42428
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Use attribute controls for Matrix nodes
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7 年前 |
Peter Bay Bastian
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e6e04a49
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Use attribute controls for TransformNode
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7 年前 |
Peter Bay Bastian
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152042bb
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Comment out IfNode for now
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7 年前 |
Peter Bay Bastian
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56967512
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Property attribute control
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7 年前 |
Peter Bay Bastian
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f695b6fa
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Enum attribute control
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7 年前 |
damian
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a327462f
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Converted all nodes to use no-presenter.
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7 年前 |
Peter Bay Bastian
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95ea6e13
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Turn off preview for color node
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7 年前 |
damian
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92315882
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Fixed deleting edges
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7 年前 |
Peter Bay Bastian
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fcbee16f
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Remove commented out node presenters
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7 年前 |
damian
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2ecb0d96
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Hooked up MaterialNodeView.OnModified() to main presenter OnModified callback.
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7 年前 |
Peter Bay Bastian
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811d7dab
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Color attribute control
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7 年前 |
damian
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591d8820
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Fixed MaterialNodeView.OnModified() after no-presenters change.
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7 年前 |
Peter Bay Bastian
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336d2f81
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Rename variable in MaterialNodeView
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7 年前 |
damian
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a4a72ae8
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Added support for connecting edges between 2 no-presenter nodes.
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7 年前 |
Peter Bay Bastian
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2bfaf109
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Default control attribute (so far only for floats)
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7 年前 |
damian
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33ee05ff
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Fixed compatibleAnchors checks for when starting on a no-presenter anchor.
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7 年前 |
Peter Bay Bastian
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1125f7df
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Common attribute control for floaty properties
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7 年前 |
Jens Holm
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ddc1113a
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Resize handle added only to preview node
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7 年前 |
damian
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e9b2550a
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Added support for checking compatible no-presenter anchors.
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7 年前 |
Peter Bay Bastian
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ff8de4d3
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New attribute-based system for node controls
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7 年前 |
Jens Holm
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cc2d2e3f
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Add resize handle withh draggable functionality to MaterialNodeView
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7 年前 |
damian
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815e2106
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Fixed compatibale anchor finding.
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7 年前 |
Peter Bay Bastian
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f92611b1
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Force remapping of `assemblyName` to `Assembly-CSharp-Editor`
Fix error message when failing to deserialize
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7 年前 |
Tim Cooper
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4e26b4fc
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First pass working layered graph :)
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7 年前 |
damian
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73ca4594
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No-presenters works: Fractal and Vector1 node creation and deletion.
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7 年前 |
Peter Bay Bastian
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c002d689
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Move graph things from Runtime to Editor
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7 年前 |