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Fix update scope of matrix nodes (they do not support preview properties yet)

/main
Peter Bay Bastian 7 年前
当前提交
319e2795
共有 3 个文件被更改,包括 3 次插入3 次删除
  1. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs
  2. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs
  3. 2
      MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix4Node.cs

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix2Node.cs


return;
row = value;
if (onModified != null)
onModified(this, ModificationScope.Node);
onModified(this, ModificationScope.Graph);
}
public Matrix2Node()

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix3Node.cs


return;
row = value;
if (onModified != null)
onModified(this, ModificationScope.Node);
onModified(this, ModificationScope.Graph);
}
public Matrix3Node()

2
MaterialGraphProject/Assets/UnityShaderEditor/Editor/Data/Nodes/Input/Matrix/Matrix4Node.cs


return;
row = value;
if (onModified != null)
onModified(this, ModificationScope.Node);
onModified(this, ModificationScope.Graph);
}
public Matrix4Node()

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