Jens Holm
|
9b1d3da9
|
Make maste node preview a separate window
|
7 年前 |
Jens Holm
|
5f6443a4
|
Add draggable manipulator for floating windows
|
7 年前 |
Jens Holm
|
6f373878
|
Remove unused function in MasterNodeView
|
7 年前 |
Jens Holm
|
fa558b34
|
Add changes according to PR feedback
|
7 年前 |
Jens Holm
|
d51ff20e
|
Add callback in WindowDraggable to notify when the mouse button is released
|
7 年前 |
Jens Holm
|
12be2cf3
|
Update master preview rendertexture size when layout has finished changeing
|
7 年前 |
Jens Holm
|
6b956d8e
|
Add dimension check when master preview is resized
When themaster review is resized, the new size is checked, and if it has not changed, the rendertexture is not changed.
|
7 年前 |
Jens Holm
|
de57de9e
|
Add function in master preview to update rendertexture size after next layout change
|
7 年前 |
Martin Thorzen
|
6e895b76
|
Tidied up the Master Preview View
Uni-36221
|
7 年前 |
Martin Thorzen
|
29361772
|
Merge branch 'master' into tidy-master-preview
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/MasterPreviewView.cs
|
7 年前 |
Jens Holm
|
625ddde1
|
Add zoom to master preview
|
7 年前 |
Martin Thorzen
|
4334f8e2
|
Split up MaterialGraph.USS file into multiple USS files for better organization.
|
7 年前 |
Tim Cooper
|
8dc99cbc
|
*Fefactor subshader / master node generation to be more uniform
*Add subshader generator as a 'real' thing, need to hook up UI now so that these can be added and removed.
|
7 年前 |
Martin Thorzen
|
7b5ca064
|
Merge with master
|
7 年前 |
Jens Holm
|
82db6687
|
Make master preview dirty when mouse wheel is scrolled (zoom changes)
|
7 年前 |
Jens Holm
|
d3b6cb07
|
Make master preview dirty after rendertexture is resized (fixes #235)
|
7 年前 |
Jens Holm
|
dd879e77
|
Make master preview refresh rendertexture on play mode change and check if rendertexture is null
|
7 年前 |
Peter Bay Bastian
|
e7218ad7
|
Remove unused variables and classes and rework how master preview resizing is handled
|
7 年前 |
Jens Holm
|
9c44af93
|
Add hide flags to master preview rendertexture (fixed #225)
|
7 年前 |
Peter Bay Bastian
|
6d5e2c25
|
Merge with master
|
7 年前 |
Peter Bay Bastian
|
57a0eab1
|
Remove unused imports in entire solution
|
7 年前 |
Keijiro Takahashi
|
7aa1b896
|
Added null-checks to master preview.
|
7 年前 |
Peter Bay Bastian
|
5d8933e2
|
Reflect rename in future Unity versions of class PostLayoutEvent to GeometryChangedEvent (with fallback import for 2018.1)
|
7 年前 |
Peter Bay Bastian
|
b3445484
|
Add wrapper for `Assembly.GetTypes()` which won't throw an exception
|
7 年前 |
GitHub
|
df788737
|
Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
|
7 年前 |
Jens Holm
|
11eb245d
|
Add acess to master previews texture view and add default size for preveiw in uss
|
7 年前 |
Jens Holm
|
b1e38c12
|
Add collapse button on master preview
|
7 年前 |
Jens Holm
|
f3467681
|
Make master preview collapse relative to mouse position and afterwards recalculate new docking position
|
7 年前 |
Jens Holm
|
ab80ca3c
|
Make master preview resize rendertexture continuously
|
7 年前 |
Jens Holm
|
daa8f8ad
|
Make window draggable able to clamp to the parent window
|
7 年前 |
Jens Holm
|
f7274b83
|
Make the master preview dirty output nodes in subgraphs
|
7 年前 |
Jens Holm
|
43f24a85
|
Remove checks for within parent bonds in resize handles
|
7 年前 |
GitHub
|
312d23e1
|
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
|
7 年前 |
Peter Bay Bastian
|
6ec339e3
|
Forwardport pull request #336
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Peter Bay Bastian
|
f9b16024
|
Remove 2018.1 compatibility code from Shader Graph
|
7 年前 |
Martin Thorzen
|
37c00666
|
Added update title to master preview and blackboard.
cleaned up assetName parameter and dded it as a property instead
Made a seperate shader graph post processor file
|
7 年前 |
Tim Cooper
|
9bf79289
|
Backport pull request #1529
|
6 年前 |