sebastienlagarde
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589fe428
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HDRenderPipeline: More work on tesselation
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8 年前 |
Julien Ignace
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0d4ab3d2
|
Changed the way heightmaps scale and bias are displayed in the GUI. It's now H = (h - center) * amplitude.
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8 年前 |
Evgenii Golubev
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49f1ca22
|
Implement the correct approximated version of mipmapLevelToPerceptualRoughness()
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8 年前 |
sebastienlagarde
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dbf04c5b
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Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation
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8 年前 |
GitHub
|
b2c7555b
|
Merge pull request #82 from EvgeniiG/master
Improve consistency
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8 年前 |
Evgenii Golubev
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1272e08c
|
Move orthonormalization into GetSurfaceAndBuiltinData()
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8 年前 |
GitHub
|
5f068671
|
Merge pull request #84 from Unity-Technologies/Fix-baked-lightmap-rgbm
Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
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8 年前 |
Evgenii Golubev
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96c60309
|
Orthonormalize TBN
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8 年前 |
GitHub
|
ce84e650
|
Merge pull request #86 from Unity-Technologies/fix-shader-warning
Fixed some shader warnings.
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8 年前 |
Evgenii Golubev
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a17c38b0
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Remove a comment
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8 年前 |
Julien Ignace
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dd7221d4
|
Fixed some shader warnings.
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8 年前 |
GitHub
|
0b99de23
|
Merge pull request #85 from Unity-Technologies/fix-lit-shader-GUI
Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
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8 年前 |
Evgenii Golubev
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dbb2420b
|
Add more Fibonacci numbers
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8 年前 |
Julien Ignace
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d74017b4
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Fixed lit and layered lit shaders GUI binding (was wrong because of namespace changes)
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8 年前 |
Evgenii Golubev
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58c24700
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Clamp the MIP map level to UNITY_SPECCUBE_LOD_STEPS
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8 年前 |
Julien Ignace
|
aa1bffc3
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Moved enlighten emissive RGBM stuff into EntityLighting.hlsl
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8 年前 |
GitHub
|
96590201
|
Merge pull request #83 from Unity-Technologies/Fix-baked-lightmap-rgbm
Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
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8 年前 |
Evgenii Golubev
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b68675c5
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Use more samples by default
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8 年前 |
Julien Ignace
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b322b140
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Fixed baked lightmap so that they are read in RGBM in HDRenderPipeline.
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8 年前 |
sebastienlagarde
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ff5e75b4
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HDRenderPipeline: First draft of tesselation (not compiling)
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8 年前 |
Evgenii Golubev
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478a2e31
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
GitHub
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c0f37e55
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Merge pull request #80 from Chman/postfx-hack
Temporary post-processing stack for artists
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8 年前 |
GitHub
|
70604c23
|
Merge pull request #81 from Unity-Technologies/Fix-no-reflection-when-no-sun
HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
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8 年前 |
sebastienlagarde
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35e24da6
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HDRenderPipeline: Fix bug where we don't apply reflection when there is no light
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8 年前 |
GitHub
|
610b8d11
|
Merge pull request #79 from Unity-Technologies/LayeredLit
Layeredlit
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8 年前 |
GitHub
|
800198d1
|
Fixed TransformObjectToTangent
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8 年前 |
GitHub
|
e4cfb75c
|
correct reflect in case of two sided
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8 年前 |
Evgenii Golubev
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47bf244a
|
Consistently handle 'NdotL' problems
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8 年前 |
GitHub
|
4c6fa573
|
Change blendNormal to BlendNormalRNM
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8 年前 |
Evgenii Golubev
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e3de02f6
|
Clean up the sampling code
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8 年前 |
GitHub
|
730aa021
|
add comment
|
8 年前 |
Evgenii Golubev
|
847d26fc
|
Remove dead code
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8 年前 |
GitHub
|
0e7babab
|
Update LitData.hlsl
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8 年前 |
Chman
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9e250d76
|
Added a quick & dirty post-processing stack for artists until the big one is ready
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8 年前 |
Evgenii Golubev
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d81d6e8a
|
Remove roughness clamping from IBL
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8 年前 |
Julien Ignace
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364394a6
|
Restored wrongly deleted code.
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8 年前 |
Chman
|
fc2f9126
|
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master' into postfx-hack
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8 年前 |
sebastienlagarde
|
6521b4be
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HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
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8 年前 |
Evgenii Golubev
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649f076a
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Fix perceptualRoughnessToMipmapLevel() and add comments
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8 年前 |
Julien Ignace
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c5bf4cfb
|
Merge branch 'master' into LayeredLit
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitSurfaceData.hlsl
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8 年前 |
Chman
|
8361dbe0
|
Merge remote-tracking branch 'refs/remotes/Unity-Technologies/master'
|
8 年前 |
GitHub
|
7cff9079
|
Merge pull request #78 from EvgeniiG/master
PBS Fixes and Improvements
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8 年前 |
Evgenii Golubev
|
f38f5e1a
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
4925d00e
|
Merge pull request #77 from Unity-Technologies/namespace-refactor
[refactor namespace]
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8 年前 |
Tim Cooper
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2b3f2f91
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[refactor namespace]
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering
UnityEngine.Experimental.ScriptableRenderLoop -> UnityEngine.Experimental.Rendering.{LoopName}
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8 年前 |
GitHub
|
93985053
|
Merge pull request #76 from Unity-Technologies/Add-LatLong-reflection-support
HDRenderPipeline: Add support for LatLong reflection
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8 年前 |
sebastienlagarde
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12a52bf3
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HDRenderPipeline: Add support for LatLong reflection
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8 年前 |
GitHub
|
c51e0506
|
Merge pull request #75 from Unity-Technologies/Add-Normal-Scale
HDRenderPipeline: Add support for normal and detail normal scale
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8 年前 |
sebastienlagarde
|
0d8aeb13
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HDRenderPipeline: Add support for normal and detail normal scale
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8 年前 |
GitHub
|
71ba84c3
|
Merge pull request #74 from Unity-Technologies/Fix-point-light-shadow
HDRenderPipeline: Fix-point-light-shadow
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8 年前 |