1979 次代码提交 (24868a33-ec90-485d-9b15-3e08fed99ed9)

作者 SHA1 备注 提交日期
GitHub f1780b9b Merge pull request #97 from EvgeniiG/master 8 年前
sebastienlagarde 0d5518ce HDRenderPipeline: More test - Miss domain shader part 8 年前
Evgenii Golubev 6da9eb72 Implement a workaround for the case when disabling a keyword has no effect 8 年前
sebastienlagarde 89300656 HDRenderPipeline: Try to improve vertex side of thing 8 年前
GitHub 129ff6b6 Remove the MIP map level bias of 1 8 年前
sebastienlagarde 8c83bcf9 HDRenderPipeline: Add few comment 8 年前
GitHub 7f00e9f5 Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass 8 年前
sebastienlagarde b354ea14 HDrenderPipeline: move call of UpdateSkyEnvironment 8 年前
sebastienlagarde 0646b112 Merge remote-tracking branch 'refs/remotes/origin/master' into Changed-transparent-opaque-Unlit-pass 8 年前
GitHub 55ce8087 Merge pull request #95 from EvgeniiG/master 8 年前
GitHub a5775271 Update readme 8 年前
Evgenii Golubev a18376f2 Clarify the comment 8 年前
GitHub 14094952 Merge pull request #94 from Unity-Technologies/fix-wireframe 8 年前
Evgenii Golubev 057bd2b9 Save 1 cycle 8 年前
Aras Pranckevicius c089a76e Fallback to forward-only rendering when scene view is in wireframe mode 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
Evgenii Golubev 74657c39 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 52f8c9ce Merge pull request #93 from Unity-Technologies/Improve-tessellation 8 年前
Sebastien Lagarde b60287f0 HDRenderPipeline: Make distance based edge factor (WIP, lot of thing to change) 8 年前
Sebastien Lagarde 2c3c1e87 HDRenderPipeline: Renaming missing file 8 年前
Sebastien Lagarde 83594dd2 HDRenderPipeline: Big renaming Tesselation => Tessellation 8 年前
Sebastien Lagarde 8f97c56c HDRenderPipeline: Add Phong tesselation 8 年前
Robert Cupisz 9fc44597 TextureCache shouldn't derive from UnityEngine.Object 8 年前
Julien Ignace 47800dae Fixed a number of issues on PS4 8 年前
GitHub a04d917d Merge pull request #92 from Unity-Technologies/Branch_fix-ps4-hdrenderloop 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
GitHub 900efeeb Merge pull request #91 from Unity-Technologies/Branch_update-layered-test-scene 8 年前
GitHub 789af10a Merge pull request #89 from Unity-Technologies/Add-tesselation 8 年前
sebastienlagarde 3566a95a HDRenderPipeline: Upgrade after Julien change 8 年前
sebastienlagarde ae5b9db5 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
sebastienlagarde 120fb435 HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前
Evgenii Golubev f361a6b3 Adjust the way the importance sampling bias is calculated 8 年前
sebastienlagarde a6377673 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
Evgenii Golubev 5e512acb Improve the formulation of the dominant specular dir 8 年前
sebastienlagarde 14785f65 HDRenderPipeline: commit unworking code 8 年前
Evgenii Golubev d04e32fb Vary the importance sampling bias with roughness 8 年前
sebastienlagarde 4e4aa246 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-tesselation 8 年前
Julien Ignace 339762d5 Updated LayeredLit test scene with latest changes. 8 年前
GitHub 1bdb150d Merge pull request #90 from Unity-Technologies/Branch_fix_height_amplitude 8 年前
Evgenii Golubev a55223d2 Implement an improved version of GetSpecularDominantDir() 8 年前
sebastienlagarde b60bd965 HDRenderPipeline: Fix various issue with tesselatoin + depth offset 8 年前
Julien Ignace a083a47e Fixed previous CL for height scale bias handling. Shader code is not the same as what is shown in the interface (was causing weird GUI behavior) 8 年前
Evgenii Golubev be1f01e1 Move 'iblMipLevel' to PreLightData 8 年前
sebastienlagarde 1f56f50b HDRenderPipeline: Working version of fixed tesselation 8 年前
GitHub 82cd8f40 Merge pull request #88 from Unity-Technologies/Branch_layered-additive-vertexcolor 8 年前
Evgenii Golubev 440e138a Improve comments 8 年前
sebastienlagarde 8143ee71 HDRenderPipeline: make the shader compile 8 年前
Julien Ignace bdb225d7 Now vertex color is remapped between -1 and 1 and added to the mask map when using both at the same time for layered lit shader (instead of being multiplied) 8 年前
GitHub 48ba5b97 Merge pull request #87 from Unity-Technologies/change-heightmap-scale 8 年前
Evgenii Golubev d5a0ffa8 Fix typos 8 年前