24 次代码提交 (240571a1-39f7-4b8e-ab4c-18c10241729f)

作者 SHA1 备注 提交日期
Frédéric Vauchelles a481f7fa [HDRenderPipelineEditor] Updated HDRenderPIpelineInspector 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Sebastien Lagarde 0e6b2e32 more improvement on framesettings and asset 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Robert Srinivasiah 11c6aed3 Add MSAA sample count support thru RenderPipelineSettings 7 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 7 年前
Sebastien Lagarde 71d0fd3a Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already 7 年前
Evgenii Golubev 518ddfa0 Add an option to oversample SSS in the settings 7 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
sebastienlagarde f9636448 Add volumetric bool 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde bba0731d HDRP: Change settigs name from supportForwardOnly to supportOnlyForward 7 年前
sebastienlagarde d7ff7340 Add debug display runtime shader variant stripping 7 年前
sebastienlagarde ec4f2ed5 Add option to remove shader variant + update changelog to correct format 7 年前
Evgenii Golubev 6c2d5efb Rename SSS quality levels 6 年前
Evgenii Golubev f7ce098c Add an option to the HDRP asset to increase the resolution of volumetric lighting 6 年前
Evgenii Golubev 51f228b4 Add an attribute to not break serizliation 6 年前
Remi Slysz c072c88e fix wrong namespace editor classes 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前