2339 次代码提交 (22d054b1-2c64-4cef-ac65-9f7f0fdf80ea)

作者 SHA1 备注 提交日期
sebastienlagarde 63ce8f11 Add missing meta 7 年前
sebastienlagarde 1ec4ca3b Merge remote-tracking branch 'refs/remotes/origin/master' into specular-occlusion 7 年前
GitHub f14653df Merge pull request #395 from Unity-Technologies/Add-multibounce-approximation-on-AO- 7 年前
sebastienlagarde ed1cd58c Add comment 7 年前
sebastienlagarde bf01ba3b Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
Evgenii Golubev 1bfec348 Add ShaderVariables.hlsl to the procedural sky shader 7 年前
Sebastien Lagarde 23bcdad7 add support of basic specular occlusion (intersection of cone) 7 年前
Julien Ignace 55bd39cb - Updated ShadowsTest scene with a setup of cameras. 7 年前
sebastienlagarde 93ab200c Merge remote-tracking branch 'refs/remotes/origin/master' into Add-multibounce-approximation-on-AO- 7 年前
GitHub 77fe7881 Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion 7 年前
Sebastien Lagarde 22b1a958 Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
GitHub dd6ac2f3 Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 008bb5f3 Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers. 7 年前
Sebastien Lagarde beedb90d Add support for bent normal on lit and layered shader 7 年前
Julien Ignace d2441929 Unlocked UV sets for Layer0 and BlendMask for layered shader. 7 年前
Sebastien Lagarde f8e4f5df Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion 7 年前
Evgenii Golubev bb1bc475 Fix camera-relative rendering of the procedural sky 7 年前
Julien Ignace 16b88581 Heightmap min/max are now in centimeters 7 年前
sebastienlagarde c635afcd Add multi bounce approximation on SSAO (Colored AO) 7 年前
Evgenii Golubev 5bcd2d03 Fix an issue with reconstruction of WS positions in the procedural sky code 7 年前
Julien Ignace d2e6ad3c Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available). 7 年前
GitHub a7bad06d Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2d461ae1 Removed DetailMask and Emissive Mode. 7 年前
GitHub caa90067 Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements 7 年前
Julien Ignace 2e93ea50 Removed the now useless "normal map sampling with bias" code. 7 年前
Julien Ignace ba7a39b0 Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance. 7 年前
Julien Ignace 27e00b17 Fixed a bug where main layer influence would show up even if the main layer blend mask was zero. 7 年前
Julien Ignace 26608503 - "Opacity As Density" mode is now a checkbox 7 年前
Julien Ignace 9ddbd02b Heightmaps are now parametrized with Min/Max values instead of amplitude. 7 年前
sebastienlagarde c1c97c18 push draft 7 年前
rthompson-unity 9d156845 Further fptl tidy up 7 年前
rthompson-unity 7e1b650c Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4 7 年前
Matt Dean 22d054b1 PBR Parity between graph and bespoke 7 年前
Matt Dean 02a01bed Bring handwritten and graphmade vertex structs in line 7 年前
Matt Dean b213473c Adjust vertex input index 7 年前
Matt Dean d0f07a14 Add everything to vertex input struct as default 7 年前
Matt Dean 5aa5451a Fixes for PR 7 年前
Matt Dean 6617bfcf Working Lightweight PBR Masters 7 年前
Matt Dean 7a860c7c Initial functional PBR master 7 年前
Matt Dean 2c7d3d45 Some channels working 7 年前
Matt Dean fc0d26d6 Merge remote-tracking branch 'refs/remotes/origin/master' into lt-pipeline-masters 7 年前
Peter Bay Bastian 960a174b Move stuff out from Views and Presenters in Drawing/Inspector 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Peter Bay Bastian 64c9a49b Purge usage of presenters and datawatch from graph inspector 7 年前
Tim Cooper f6fa3513 Starting to extract properties. 7 年前
Peter Bay Bastian 4f6745e0 Add utility function for calculating hash codes 7 年前
Peter Bay Bastian 8139e3cb Move GeneratedShader outside Unity project 7 年前
Matt Dean e1d63321 Initial attempt 7 年前
Peter Bay Bastian cffc8159 Update project version 7 年前
Matt Dean 316a1125 Cleanup, re-org and refactor 7 年前