7310 次代码提交 (22989ca2-51bb-49b0-be98-d8b9e0dd74bd)

作者 SHA1 备注 提交日期
Antoine Lelievre a69f06e6 Removed useless kernel 6 年前
Martin Thorzen 10439d90 Removed the commented code. 6 年前
GitHub 93c87374 Merge pull request #1516 from Unity-Technologies/lw/shadow-optimization 6 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 6 年前
Martin Thorzen 9a23a53f Removed the label and made the spacing work with indentation 6 年前
sebastienlagarde 7870b280 HDRP: Update ChangeLog 6 年前
Tim Cooper bc984d2d Update meta 6 年前
Antoine Lelievre c86387b6 Contact shadows works with point light and spot lights (in addition to directional) 6 年前
Martin Thorzen a89bfc3d Updates to the LW Asset Inspector 6 年前
GitHub 088a94ac Merge pull request #1526 from Unity-Technologies/fix/RefractionDebugError 6 年前
Tim Cooper 5e0dab14 Add OSX reference images 6 年前
Antoine Lelievre 6a0b7e6f Added a kernel for contact shadows 6 年前
Frédéric Vauchelles 7252b568 Removed unused line that cause a NPE when using debug without refraction enabled 6 年前
Martin Thorzen 28b10444 Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp 6 年前
Tim Cooper 71722301 Update LW reference images. 6 年前
Antoine Lelievre 516b896c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub ba8fbc25 Merge pull request #1522 from Unity-Technologies/sg/fix-toggle-changes 6 年前
Tim Cooper db634933 Add reference images for LW GFX windows 6 年前
Peter Bay Bastian 31db4b9f Fix core changes to UIElements Toggle with compatibility layer 6 年前
GitHub 6147be48 Merge pull request #1521 from Unity-Technologies/lw/computebuffer-fix 6 年前
Tim Cooper 2e3dd9f9 Enable a number of LW tests. 6 年前
Sebastien Lagarde 3a150830 Remove unwanted file 6 年前
Tim Cooper 3dd99694 Fix lfs issue 6 年前
GitHub 28c52421 Merge pull request #1520 from Unity-Technologies/Factor-Lit-and-stacklit-code 6 年前
Tim Cooper da983179 Add single playmode test 6 年前
Sebastien Lagarde ba6fd164 Factor Lit and StackLit code 6 年前
Tim Cooper 6b1a7a0b Start adding LW tests. 6 年前
GitHub 9a578cb0 Updated with a comma in the right place. 6 年前
GitHub 19222bee Merge pull request #1518 from Unity-Technologies/hdrpcleanup 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
Thomas 834221cc Proper test removal 6 年前
GitHub 13b0e098 Removed unnecessary space 6 年前
GitHub 1e1467c4 Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit 6 年前
Thomas 291fbfc0 OSXEditor / Metal reference images 6 年前
Martin Thorzen 9cccf3fb Updated with feedback 6 年前
GitHub 5400a734 Merge pull request #1517 from Unity-Technologies/edit-profiler-depth-prepass-caption 6 年前
Thomas be99d989 Disabled failing tests for now 6 年前
Martin Thorzen b283a847 Fixed a small issue where the path was the name. We only want the last name of the shader and not the path to it. 6 年前
Felipe Lira ed9090de Changed release notes 6 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 6 年前
Sebastien Lagarde 69fc3303 edit profiler depth prepass caption + fix roughness for clearcoat 6 年前
Thomas 396d9a7d Attempt to fix auto exposure test 6 年前
Martin Thorzen 67f8b052 Removing this, since it has been added into another PR 6 年前
Felipe Lira 21416f83 Fixed GLCore compute buffer 6 年前
GitHub cec37252 Merge pull request #1513 from Unity-Technologies/Branch_FixReflectionVolumeUpdate 6 年前
Oliver Schnabel c493d0fb Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Martin Thorzen 93058019 Re-added this functionality since I will remove it in another PR 6 年前
GitHub 7b5dafbd Merge pull request #1514 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前