Evgenii Golubev
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c20517f6
|
Add a stub for the volume voxelization pass
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7 年前 |
Julien Ignace
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8c4ec6a4
|
- Visualize Cascade debug mode now fades to white instead of black
- Removed jittering when having TAA but looking at debug views.
- Fixed Rendering Debug menu not being removed correctly on domain reload.
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7 年前 |
Felipe Lira
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ca3977fa
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Fixed glossiness keyword/alpha issue.
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7 年前 |
sebastienlagarde
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e83e0cea
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Bring back SampleClosestDistance_Cascade
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7 年前 |
Felipe Lira
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7006dd33
|
Fixed implicit cast in shadowpass.
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7 年前 |
Evgenii Golubev
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e15ca4dd
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Fix the debug view for density volumes
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7 年前 |
Julien Ignace
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b577f3d9
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Updated distortion tests screenshots
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7 年前 |
Felipe Lira
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3360ce0b
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Changed ShadowPass and DepthOnlyPass to account for alpha clip.
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7 年前 |
GitHub
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39fa31ad
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Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests
Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Evgenii Golubev
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dd8b51a8
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Merge branch 'master'
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7 年前 |
Julien Ignace
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79ecc6d5
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Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Felipe Lira
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26d6db0d
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Fixed null reference exception.
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7 年前 |
GitHub
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22312097
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Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
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7 年前 |
Evgenii Golubev
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845590bb
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Ignore Sublime Text files
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7 年前 |
sebastienlagarde
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43da4719
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Fixed heightmap offset when amplitude is zero.
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7 年前 |
Evgenii Golubev
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720c8a19
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Merge branch 'master'
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7 年前 |
GitHub
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cfcbb6e4
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Merge pull request #1063 from Unity-Technologies/half-fixes
Fixes for cases when real != float. We need to declare both real and float variants
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7 年前 |
GitHub
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9d72d513
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Merge pull request #1079 from Unity-Technologies/lw/fix-gles2-unsuported-format
Fixed unsuported R8 texture format in GLES2.
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7 年前 |
Felipe Lira
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95a4c008
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Fixed unsuported R8 texture format in GLES2.
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7 年前 |
sebastienlagarde
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a4326814
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Fix issue with resizing in player
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7 年前 |
GitHub
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736e0ff8
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Merge pull request #1043 from Unity-Technologies/hdrp-xr-clustered
XR HDRP Clustered Lighting support
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7 年前 |
sebastienlagarde
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aa772a18
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Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered
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7 年前 |
sebastienlagarde
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95bb4dec
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- Fixed reflection probe dimmer for automotive
- Fixed null reference exception in sky manager.
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7 年前 |
GitHub
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410de9f7
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Merge pull request #1069 from Unity-Technologies/LW-Bugfix
Lw bugfix
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7 年前 |
Felipe Lira
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eb002cd5
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Fixed unmatched command buffer profiler block.
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7 年前 |
Felipe Lira
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e70fb89f
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ShadowStrength only performed if NICE_QUALITY is set.
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7 年前 |
Felipe Lira
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47a2960a
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Merge branch 'master' into LW-Bugfix
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
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7 年前 |
Felipe Lira
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5bd50b82
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Fixed lightweight screenspace shadows on GLES2.
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7 年前 |
GitHub
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566e00cc
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Merge pull request #1073 from Unity-Technologies/Branch_UpdateMaterials
Pushed missing updated materials.
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7 年前 |
Julien Ignace
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88c2ad28
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Pushed missing updated materials.
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7 年前 |
sebastienlagarde
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3ccd1333
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Fixed sunlight hash code when rendering sky cubemaps.
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7 年前 |
GitHub
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ba83237d
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Merge pull request #1071 from Unity-Technologies/LW-Cosmetic
Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
GitHub
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be4b60a5
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Merge pull request #1070 from Unity-Technologies/sceneview-drawmodes-lt
Disable a number of scene view draw modes for LWRP
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7 年前 |
Peter Bay Bastian
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c7415ded
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Disable a number of scene view draw modes for LWRP
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7 年前 |
Aleksandr Kirillov
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322b2ef3
|
Some cosmetic changes + set target to 2.0 for PBR Standard shader
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7 年前 |
sebastienlagarde
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5fd3f1bf
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Fix typo in GetBakedDiffuseLigthing => GetBakedDiffuseLighting
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7 年前 |
GitHub
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8ae2aaf6
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Merge pull request #1066 from Unity-Technologies/LWParticles
Added a shader for lit particles with SimpleLighting...
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7 年前 |
GitHub
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4a6f75f8
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Merge pull request #1068 from Unity-Technologies/Branch_UpdateMaterials
Update materials in HDRP tests
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7 年前 |
Julien Ignace
|
97f5e51c
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Update materials in HDRP tests
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7 年前 |
Aleksandr Kirillov
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d5a564b2
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Updated AlphaDiscard function to support offsets. Now using it from Particle* shaders.
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7 年前 |
Evgenii Golubev
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e8f79895
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Remove EvalShadow_SampleClosestDistance_Cascade()
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7 年前 |
Evgenii Golubev
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a2909c99
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Fix the shadow index bug
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7 年前 |
Jens Holm
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8e243e0b
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Make floating windows serialize layout realtive to correct content area
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7 年前 |
Jens Holm
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43f24a85
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Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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f7274b83
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Make the master preview dirty output nodes in subgraphs
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7 年前 |
Jens Holm
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daa8f8ad
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Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
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f1a39c3d
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Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Jens Holm
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ab80ca3c
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Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
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67b4a259
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Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Jens Holm
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f3467681
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Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |