Sebastien Lagarde
b57d314c
first working version (don't work with tiling / scaling) but work with planar/UV0
7 年前
Sebastien Lagarde
1007f823
Working individual layer
7 年前
Sebastien Lagarde
5a035109
Add warning message inside the UI to prevent wrong mapping with Pixel displacement
7 年前
sebastienlagarde
970fb50d
test
7 年前
sebastienlagarde
7357d706
- Roolback to applyPerPixelDisplacement in litData + Add keyword _INFLUENCEMASK_MAP
7 年前
Sebastien Lagarde
8208d510
Sample influence map with mapping of main layer
7 年前
Sebastien Lagarde
86a73f40
Make POM match tessellation with details map (if same UVSet)
7 年前
Sebastien Lagarde
3fec7c83
Update of the UI
Make it more clear that influence mask depends on mapping of UV0
7 年前
sebastienlagarde
9700ad93
Rename Displacement mode to more artists friendly name
7 年前
sebastienlagarde
3ccbb95a
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb-Pixel-displacement
7 年前
sebastienlagarde
d40f1b67
Fix compil error
7 年前
Sebastien Lagarde
1b01b294
unify applyHeight call
7 年前
GitHub
8b761a36
Merge pull request #461 from Unity-Technologies/Add-Per-Pixel-Scale-Seb
Add per pixel scale seb
7 年前
sebastienlagarde
b466af28
Merge remote-tracking branch 'refs/remotes/origin/Add-Per-Pixel-scale' into Add-Per-Pixel-Scale-Seb
7 年前
Sebastien Lagarde
02cabcb8
First draft of POM with layering - work on simple case - no influence mode
7 年前
Sebastien Lagarde
746126c6
define LAYERS_HEIGHTMAP_ENABLE - allow compiler to optimize more
7 年前
Sebastien Lagarde
10a115ec
Clean code. Remove now unused hack (as applyHeight formula have change)
7 年前
Sebastien Lagarde
01ffdfce
Test if there is a main heightmap before apply heightmap influence of layer 0
7 年前
Sebastien Lagarde
f71d11d3
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Sebastien Lagarde
5d2a6fb3
Include mapping change in InvTiling computatoin notification
7 年前
GitHub
1b740960
Merge pull request #462 from Unity-Technologies/sss-refactor
Full SSS refactor
7 年前
Sebastien Lagarde
77bd4a4c
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-Scale-Seb
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
7 年前
Evgenii Golubev
0ccbb812
Add a comment
7 年前
Thomas
e7327a7f
HDRenderPipelineInspector cleanup
7 年前
Sebastien Lagarde
f7913771
ComputePerVertexDisplacement now return a float3
- update GetDisplacementInverseObjectScale name to
GetDisplacementObjectScale
- make change so ComputePerVertexDisplacement return a float3
7 年前
Evgenii Golubev
5c39d899
Remove HeavisideStep() from G_MaskingSmithGGX()
7 年前
Thomas
3d4686f1
Full SSS refactor
7 年前
sebastienlagarde
6d6ac1f7
Change Range of DetailXXXScale parameter
7 年前
Julien Ignace
6b9ad1a2
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
7 年前
Sebastien Lagarde
a6118c02
fix undo/redo with layeredLit
7 年前
Evgenii Golubev
823896b6
Normalize the Disney Diffuse BRDF for polar viewing angles up to (Pi/4)
7 年前
GitHub
44197a4d
Merge pull request #460 from EvgeniiG/Unity-2017.3
Add support for [-1, 1] anisotropy
7 年前
Sebastien Lagarde
0f381168
Fix issue with InvTilingScale not working with layered
7 年前
sebastienlagarde
956f0a26
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
7 年前
Evgenii Golubev
c6261e9e
Optimize DisneyDiffuse()
7 年前
GitHub
5f570605
Merge pull request #456 from EvgeniiG/Unity-2017.3
Improve the precision of the tangent vector stored within the G-buffer
7 年前
sebastienlagarde
2bfcb077
Push draft of layered lit work
7 年前
Evgenii Golubev
8d9edb9e
Use the anisotropy parametrization of Sony Imageworks
7 年前
GitHub
e352f7e8
Merge pull request #459 from Unity-Technologies/Branch_DebugMenuSmallFixes
Renaming and small fixes for Debug Window framework.
7 年前
sebastienlagarde
1ba9429f
Minor optimizatoin, precompute inverse TexWorldScale
7 年前
Evgenii Golubev
f916b05a
Add support for [-1, 1] anisotropy
7 年前
Julien Ignace
664681f9
Renaming and small fixes for Debug Window framework.
7 年前
GitHub
8bc781c8
Merge pull request #458 from Unity-Technologies/feature/transparency
Feature/transparency
7 年前
sebastienlagarde
4af92440
Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Add-Per-Pixel-scale
7 年前
Evgenii Golubev
18b135d5
Improve the precision of the tangent vector stored within the G-buffer
7 年前
GitHub
6eccc942
Merge pull request #453 from Unity-Technologies/lw-dead-code-removal
LWPipe dead code removal
7 年前
sebastienlagarde
af8794d4
Remove object scale from attribute/interpolator of tessellation
7 年前
Sebastien Lagarde
e4bc3f52
HDRenderPipeline: LayeredLit - Update ComputePerVertexDisplacement()
- ComputePerVertexDisplacement now do the influence heightmap weight
before the ApplyHeightBlend which is more correct
7 年前
sebastienlagarde
01855213
Small comment and reformat
7 年前
Sebastien Lagarde
30675a6f
HDRenderPipeline: LayeredLit - Remove layerTilingBlendMask parameter and replace it by propoer scale/bias attribute
- Remove layerTilingBlendMask parameter and replace it by propoer
scale/bias attribute from LayerBlendMask texture
- This also fix an issue with wrong tiling apply from layer0 on blend
mask
- Artists will require to report the ex-value of layerTilingBlendMask
to the new scale/bias, this must be done manually
7 年前