Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
Evgenii Golubev
92a11b73
Remove AtmosphericParameters (replaced by ProceduralSkyParameters)
8 年前
Julien Ignace
819c7c46
Merge branch 'master' into SkyFramework
8 年前
GitHub
63b94ab1
Merge pull request #57 from Unity-Technologies/SkyFramework
Added color and depth buffers to the builtin sky parameters.
8 年前
Julien Ignace
8f84aa6a
Added color and depth buffers to the builtin sky parameters.
8 年前
GitHub
58a746e5
Merge pull request #56 from EvgeniiG/master
Reduce noise related to IBL
8 年前
Filip Iliescu
5da35f57
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
8bbe4289
Merge remote-tracking branch 'upstream/master'
8 年前
GitHub
f9dba956
Merge pull request #55 from Unity-Technologies/HackShadowPCF
Hacked in a better PCF for directional light.
8 年前
GitHub
e9f42525
Merge pull request #54 from Unity-Technologies/SkyFramework
Added the possibility to choose the update mode of sky environment lighting.
8 年前
sebastienlagarde
ca1454a1
HDRenderLoop: Submit 2 HDRI for our scene
8 年前
Julien Ignace
75e969dc
Hacked in a better PCF for directional light.
8 年前
GitHub
8937d782
Merge pull request #53 from Unity-Technologies/LayeredLit
Updated LayeredLit test scene with UV2
8 年前
Julien Ignace
9a38f1ae
Updated LayeredLit test scene with UV2
8 年前
Julien Ignace
0198ab8f
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GitHub
396c29de
Merge pull request #51 from Unity-Technologies/Add-uv2-control
HDRenderLoop: Add UV2 control
8 年前
Sebastien Lagarde
e0e583ec
HDRenderLoop: Correction to depth offset added
8 年前
Sebastien Lagarde
3852f3a1
HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward
8 年前
Sebastien Lagarde
d79f7fb8
HDRenderLoop: Some formatting
8 年前
Sebastien Lagarde
2a400360
HDREnderLoop: fix an issue
8 年前
Sebastien Lagarde
42aa5061
HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical
8 年前
Filip Iliescu
e3544e2d
added debug view for reflections in fptl SRL
8 年前
Sebastien Lagarde
0c1762ae
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control
8 年前
Filip Iliescu
3d25b8df
Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS
8 年前
sebastienlagarde
506d2826
HDRenderLoop: Add UV2 control
8 年前
GitHub
5905c1d5
Merge pull request #52 from Unity-Technologies/SkyFramework
Small fix
8 年前
GitHub
e668399e
Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
8 年前
sebastienlagarde
ad90df53
HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader
8 年前
sebastienlagarde
4f1e723e
HDRenderLoop: Miss one file in previous commit
8 年前
GitHub
d85c76fd
Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger
HDRenderLoop: fix issue with pragma disable warning and debugger
8 年前
sebastienlagarde
d681dbc6
HDRenderLoop: fix issue with pragma disable warning and debugger
8 年前
GitHub
731fd93e
Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
8 年前
sebastienlagarde
6d50a5af
HDRenderLoop: Enable CCT and LinearLighting
8 年前
Julien Ignace
a06bdec6
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
8 年前
GitHub
7fa32b4e
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
8 年前
Julien Ignace
0ffa139c
Removed some useless tests for SkyManager creation.
8 年前
GitHub
6b8997e6
Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
8 年前
Julien Ignace
e5e20762
Fixed compilation after merge/update of native code.
8 年前
Sebastien Lagarde
d1bf008e
HDRenderLoop: Add distortion pass control + depth offset support
8 年前
Julien Ignace
2ec18892
Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
8 年前
vlad-andreev
0e28d55a
removed RenderPipeline.RenderSceneView()
8 年前
GitHub
bdc9840a
Merge pull request #45 from Unity-Technologies/Fix-depthVS
HDRenderLoop: Fix depthVS issue + introduce HDCamera
8 年前
Sebastien Lagarde
5d839c48
HDRenderLoop: Fix depthVS issue + introduce HDCamera
8 年前
Sebastien Lagarde
5e3a413d
HDRenderLoop: Fix debugViewtiles compilation
8 年前
GitHub
9690c7b7
Merge pull request #44 from Unity-Technologies/pixel-depth-offset
Prepare for depth pixel offset
8 年前