2223 次代码提交 (16b88581-5fb5-44c5-adb1-db757efdd95d)

作者 SHA1 备注 提交日期
Filip Iliescu 37c9bb35 fixed directional cookie size 7 年前
Filip Iliescu 27ba9479 add onchip-skybox material and some scene changes 7 年前
Filip Iliescu 863c9a52 enable colored cookies and fix clamp on default spot cookie texture 7 年前
Filip Iliescu 77efd9d6 fix cookie varients 7 年前
Filip Iliescu bcf07328 change capsule to bnaked reflection probe 7 年前
Filip Iliescu 9d37e3d7 fix reflection probe shader on iOS 7 年前
uygar 617efefd Defaulted to the hardcoded path in preparation for merging into master. 8 年前
Filip Iliescu 54642368 fix a bug in asset modifier that would try to modify null materials 7 年前
uygar 058fa25d Added loop hint to PCF tent sampling functions to make compilation times a bit more sane. 8 年前
Filip Iliescu 9f78b2fd fixed shadows 7 年前
FlorentGuinier 236fbc95 Merge branch 'shadows' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Filip Iliescu 0577271e fix spotlight rendering and cookies. also add option for setting mesh scale since FBX and obj import settings will do different things with the scale factor 7 年前
FlorentGuinier 8e9a6d75 [gfx-shadows] tents filters use loops for code clarity 8 年前
Filip Iliescu e9c40e16 fixed a lighting bug with point lights and shadows 7 年前
FlorentGuinier 9f7d66cd [gfx-shadows] Add PCF tents filters 8 年前
Filip Iliescu 01556aaf cleanup and refactor shader code into common functions 7 年前
uygar e62577f2 Changed UI update behavior so the CustomEditor for the AdditionalLightData doesn't repaint all the time, anymore. 8 年前
FlorentGuinier 980b67d3 [gfx-shadows] First step toward adding tents pcf filters 8 年前
Filip Iliescu f583f50f cleanup and consilidate shader passes and simply setup material varients on startup 7 年前
uygar 943f8944 Disabled the global override for now in HDRenderPipeline. 8 年前
Filip Iliescu ff01d44e fix shadow settings and add a sun script to see shadows move based on time of day 7 年前
uygar 255625f4 Added little helper to the shadow registry to set a global override for the shadow algorithm. This will disable the UI. Shader source still needs to be manually synced with this override. 8 年前
Filip Iliescu 23d2f9e6 Fix reflections that clip near and far plane as well as those that just clip near plane. 7 年前
uygar 00cc82b2 Removed temporary shadow slice data struct again, as the lowendrenderpipeline declares its own struct now instead of using the renderpass. 8 年前
Filip Iliescu 0b852466 on chip reflections are working 8 年前
uygar aa256e25 Merge branch 'master' into shadows 8 年前
Filip Iliescu 686e6420 working reflection probes. next I need to make them work on-chip ao there is no offscreen resolve and blend 8 年前
Filip Iliescu e45b7d3c implement two pass refelection probe rendering to debug issues with probes 8 年前
Filip Iliescu 8e3bfd4a implement reflection probes using on-chip deferred mechanism for tiled mobile GPUs. WIP 8 年前
Filip Iliescu 6e428acc Merge branch 'metal' into classicDeferredMobile 8 年前
uygar 8844bd4a Added missing .meta files. 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Tim Cooper eac70c08 Graph edit window now survives serialization. 7 年前
Tim Cooper 5e3b99fe working on better workflow (double click shader to open in edit window) 7 年前
Tim Cooper 5e6630fb Porting more nodes to not be function nodes 7 年前
Tim Cooper 8df91eb4 Remove function 1 input and function 4 input 7 年前
Tim Cooper 4b1458e8 Remove Function3Input (use code node) :) 7 年前
Tim Cooper 3198bd43 Remove Function2Input node as it is no longer needed. 7 年前
Tim Cooper 08ce57cd Fix bugs in blend node after port. 7 年前
Tim Cooper eb2f7590 fix error in uv rotate node. 7 年前
Tim Cooper 77179d91 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Tim Cooper 0336445f fix node adaption so casting works as expected 7 年前
RinaldoTjan 180cba0c Threshold Blending material Sample. 7 年前
Tim Cooper e8c71321 converting nodes to new system. 7 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 7 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 7 年前
Tim Cooper 2e183994 Add time checkbox 7 年前
Matt Dean 98611b46 Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
ChrisTchou c19d413a Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 7 年前
Andre McGrail 525120da Lava tweaks 7 年前