sebastienlagarde
|
1687e137
|
HDRenderPipeline: Update the asset to match new debug class
|
8 年前 |
Sebastien Lagarde
|
5e3e7549
|
HDRenderPipeline: Allow Disortion to not be display in unlit
|
8 年前 |
Sebastien Lagarde
|
f961a56d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
8fa3ec78
|
less warped cluster distribution for 100% sky tile
less warped cluster distribution for 100% sky tile
|
8 年前 |
Sebastien Lagarde
|
4ec50247
|
HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader
- the clean of DebugViewMaterialGBuffer was not necessary
|
8 年前 |
GitHub
|
c53cba39
|
Merge pull request #229 from Unity-Technologies/Clean-debug-settings
Clean debug settings
|
8 年前 |
sebastienlagarde
|
67b47dd9
|
HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean
|
8 年前 |
mmikk
|
74a055c5
|
rename since this issue is specific to HDR (ie. do we have bc6 or not)
rename since this issue is specific to HDR (ie. do we have bc6 or not)
|
8 年前 |
sebastienlagarde
|
79156ff3
|
HDRenderPipeline: Complete previous submit (github error)
|
8 年前 |
Antti Tapaninen
|
d12d767d
|
use GraphicsSettings.HasShaderDefine for future Unity builds
|
8 年前 |
sebastienlagarde
|
ed55ce8f
|
HDRenderPipeline: Clean debgu settings
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug
(less pass)
- Clean debug code, remove useless file
|
8 年前 |
Antti Tapaninen
|
76e3e5ce
|
fix meta files
|
8 年前 |
GitHub
|
a52766f1
|
Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions
HDrenderPipeline: Generate hlsl debug functions
|
8 年前 |
sebastienlagarde
|
68b2246c
|
HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug
function and override thing he/she want.
|
8 年前 |
mmikk
|
d8908d08
|
fix report light and probe counts in fptl loop
fix report light and probe counts in fptl loop
|
8 年前 |