GitHub
|
1137cfb3
|
Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
5a04d527
|
Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
|
7 年前 |
GitHub
|
5493daa7
|
Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
|
7 年前 |
GitHub
|
8814cf02
|
Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
|
7 年前 |
GitHub
|
c540af87
|
Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
d5b454e5
|
Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
Julien Ignace
|
bc57fd4a
|
Small fixes based on PR feedback
|
7 年前 |
Julien Ignace
|
61fc8ab8
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
35fa0617
|
Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
|
7 年前 |
Julien Ignace
|
ce27bfcb
|
- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
|
7 年前 |
GitHub
|
5710175b
|
Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
|
7 年前 |
Julien Ignace
|
9314e011
|
Added the possibility to do alpha test only depth prepass in deferred.
|
7 年前 |
Julien Ignace
|
825bfd84
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
|
7 年前 |
GitHub
|
3151b43b
|
Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
a82f6ffc
|
Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
|
7 年前 |
GitHub
|
63209502
|
Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
Julien Ignace
|
60566108
|
Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
|
7 年前 |
Julien Ignace
|
c024c281
|
Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
|
7 年前 |
GitHub
|
3a89f231
|
Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
uygar
|
6f7557f5
|
Added new define to control register usage in the shadow library.
|
7 年前 |
Evgenii Golubev
|
a9e543a5
|
Properly disable sky lighting when sky settings are disabled
|
7 年前 |
GitHub
|
63f03b6e
|
Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
|
7 年前 |
Evgenii Golubev
|
ea6b4b2e
|
Add helper code to solve issues with reflection probes
|
7 年前 |
GitHub
|
3907ee76
|
Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
GitHub
|
5220738e
|
Update LitVelocityPass.hlsl
|
7 年前 |
Julien Ignace
|
9c3561fd
|
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
|
7 年前 |
sebastienlagarde
|
29051d8c
|
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
|
7 年前 |
Felipe Lira
|
b020baa6
|
Added HDLightEditor custom renderpipeline attribute
|
7 年前 |
Felipe Lira
|
d1cf8765
|
Merge branch 'LightweightPipeline' into Unity-2017.3
|
7 年前 |
Invertex
|
347e3a06
|
SSS: Added thickness map and adjusted settings for Perry head example
|
7 年前 |
Matt Dean
|
a8cf2f2b
|
Added Projection Parameters to Camera Node
|
7 年前 |
Matt Dean
|
02c6b58d
|
Merge master
|
7 年前 |
Matt Dean
|
bbb186d6
|
Remove Gradient nodes and asset type :(
|
7 年前 |
Matt Dean
|
e44629cb
|
Fixes for PR
- Rename Tangent/Normal/Bitangent nodes
- Make GetHLSLSafeNAme static
- Rename MatrixCommonNode > TransformationMatrixNode
- Rename enums for Log and Exponential base
- String interpolation > Switch statement
- Full names for all Trigonometry nodes
- Rename Reflect/Project/Reject > Reflection/Projection/Rejection
- Rename Fresnel/FresnelEffect
- Rename unit enum in RotateNode (remove duplicate in UVTransform)
- Add min/max clamp to Gradient2D evaluation
|
7 年前 |
Matt Dean
|
a63160cc
|
UV Nodes
- Minor fixes to Natalies commits
|
7 年前 |
Natalie Burke
|
f9118863
|
reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization
|
7 年前 |
Natalie Burke
|
e92749db
|
changing input order to increase consistency. Added center input for rotate node
|
7 年前 |
Natalie Burke
|
dc3b9dcd
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Natalie Burke
|
9650733e
|
changing result to out - cutting transfrom - adding Tiling Offset. Some functionality may change based on Tiling Offset UV input/texture node changes
|
7 年前 |
Tim Cooper
|
e9731703
|
Move convert to property / inline node to right click menu.
|
7 年前 |
Matt Dean
|
c27b2a9e
|
Rename Texture2DAssetNode
|
7 年前 |
Natalie Burke
|
11e072f9
|
Merge branch 'node-validation' of https://github.com/Unity-Technologies/ShaderGraph into node-validation
|
7 年前 |
Tim Cooper
|
0addad32
|
Fix stack overflow
|
7 年前 |
Matt Dean
|
324ba49c
|
Input Part 6 (Gradient)
- Merge branch Gradient
- Added Gradient MaterialSlot and ShaderProperty
- Added defaulty handling
- Fixed SamplerState variable name bug
|
7 年前 |
Tim Cooper
|
92a955c3
|
Add converter from v1,v2,v3,v4,col nodes -> properties.
|
7 年前 |
Matt Dean
|
c86f6166
|
Input Part 5
Fixed sampler state
|
7 年前 |
Tim Cooper
|
8e5b0d9b
|
First pass inlining property nodes.
|
7 年前 |
Matt Dean
|
fe4745b9
|
Input Part 4
- Organised Input/Texture
- Added TextureAsset
- Added TextureControl
|
7 年前 |
Tim Cooper
|
0063c976
|
Fix concrete slots not being initialized.
|
7 年前 |
Matt Dean
|
62ff2d02
|
Merge fixes
|
7 年前 |