334 次代码提交 (12ec89ac-a22a-45d0-85f4-15282b6c3302)

作者 SHA1 备注 提交日期
Evgenii Golubev 12ec89ac Rotate the sampling pattern by 15 degrees in order to maximize the resolution along X and Y 7 年前
Evgenii Golubev 0bc6de30 Use RGBHalf - appears to be fixed 7 年前
GitHub 485035dc Replace '>' with '!=', might be faster 7 年前
Evgenii Golubev 3bacf43d Add a kernel without reprojection just for the Editor 7 年前
Evgenii Golubev ee6179f1 Add more comments 7 年前
Evgenii Golubev 97ac113b Add sphere-packed offsets in XY 7 年前
Evgenii Golubev a98ff7da Merge branch 'volumetrics' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
GitHub 9d856f65 Do not use division, prefer rcp() 7 年前
Evgenii Golubev 104a7bbc Document exponential moving average and update the blend factor 7 年前
Evgenii Golubev 0bdfbf03 Add a centered ray direction to better support screen space stratification 7 年前
Evgenii Golubev a013ecb1 Improve the reprojection quality 7 年前
Evgenii Golubev aaf02499 Add a #define to control reprojection 7 年前
Evgenii Golubev 8df9f3db Add some jittering 7 年前
Evgenii Golubev 2b8a0127 Reproject voxel lighting only 7 年前
Evgenii Golubev 9b7488e1 Factor out EvaluateVoxelLighting() 7 年前
Evgenii Golubev 016a51ff Prepare the volumetric reprojection framework 7 年前
Evgenii Golubev ed2c8061 Merge branch 'cam_rel_magic' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev 2e30e761 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Evgenii Golubev fc06d6c6 Move V-buffer sampling to AtmosphericScattering.hlsl 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Evgenii Golubev 2c514fe2 Add volumetric attenuation to box lights 7 年前
Evgenii Golubev c9aec5fe Load precomputed light.range 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Evgenii Golubev 674ea1ba Optimize box lights 7 年前
Evgenii Golubev ae685427 Add support for box lights (unoptimized, WIP) 7 年前
Evgenii Golubev a4ca9f56 Start integration from the near plane to avoid artifacts 7 年前
Evgenii Golubev 11be6841 Fix the double transmittance bug 7 年前
Evgenii Golubev 2d09a867 Add support for pyramid lights 7 年前
Evgenii Golubev 33d14b62 Share the light loop code 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Evgenii Golubev e070046d WIP 7 年前
Evgenii Golubev 20b14f95 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Evgenii Golubev ec7af864 Clean up 7 年前
Evgenii Golubev 41170e86 Fix the priority of the volumetric lighting pass 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Evgenii Golubev 189e75df Re-add sky support to volumetrics 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
GitHub f87b3274 Save 1x VALU 7 年前
Evgenii Golubev bb677806 Implement ray-cone intersection 7 年前
Evgenii Golubev 02f7f39d Update the anti-unrolling hack 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
GitHub 129985d3 Start integration at the origin of the ray 7 年前
Evgenii Golubev fc439d60 Optimize ImportanceSamplePunctualLight() - more work is needed 7 年前
Evgenii Golubev 74cdc355 Clean up 7 年前
Evgenii Golubev ad15a498 Scalarize 7 年前
Evgenii Golubev 9caf6678 Rename Sqr() to Sq(): SQ = SQuare. SQRT = SQuareRooT 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Evgenii Golubev d4501639 Clean up 7 年前
GitHub 45f497ea Merge pull request #593 from Unity-Technologies/LightweightPipeline 7 年前