Jens Holm
358c118c
Change floating window serialization to track offset to closest corner rather than just position
7 年前
GitHub
758a90e4
Merge pull request #170 from Unity-Technologies/node-input
Various nodes
7 年前
Jens Holm
e3f843c0
Make WindowDraggable use WindowDockingLayout internally to track closest corner
7 年前
GitHub
e9df888c
Merge pull request #189 from Unity-Technologies/blackboard
Blackboard improvements
7 年前
Jens Holm
a4c6f50d
Add functions in WindowDockingLayout to compute relative corner offset and get back layout relative to parent layout
7 年前
GitHub
df1a52fd
Merge pull request #187 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Jens Holm
c35229be
Add class for holding window docking layout
7 年前
GitHub
a3c9f868
Merge pull request #186 from Unity-Technologies/fix-nodes-are-still-filled-after-edge-deletion
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
GitHub
653eb828
Merge pull request #185 from Unity-Technologies/inspector-window
Make resize handles remain within bounds of parent element
7 年前
Jens Holm
66a70b8f
Merge branch 'master' into inspector-window and resolve conflicts
7 年前
Jens Holm
42cd9d1b
Make resize handels properly stay handle parent layout bounds ( fixes #183 )
7 年前
Matt Dean
5863364b
Fixes for PR
7 年前
Martin Thorzen
f2b52952
[FIX] fixes #96 Needed to put the input and output of the edge to Null.
7 年前
GitHub
927b9dac
Merge pull request #180 from Unity-Technologies/blackboard
Blackboard
7 年前
Jens Holm
fb49e741
Merge remote-tracking branch 'origin/master' into inspector-window
7 年前
Matt Dean
01fb5620
Fixes for PR
7 年前
Peter Bay Bastian
03e99ce6
Remove debug messages
7 年前
GitHub
317f1cac
Merge pull request #182 from Unity-Technologies/fix-master-preview-switch-prop-node
[FIX] fixes #176 When validating the graph we check if the outputslot…
7 年前
Matt Dean
93aa1de8
Refactor Dielectric Specular node for UI changes
7 年前
Peter Bay Bastian
abe82146
Added support for drag and dropping properties to the graph
7 年前
GitHub
da883fa2
Merge pull request #181 from Unity-Technologies/fix-master-preview-after-undo
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Matt Dean
8984577a
Merge branch 'master' into node-input
7 年前
Peter Bay Bastian
0534342e
Added support for reordering properties in blackboard
7 年前
GitHub
1a06a11e
Merge pull request #179 from Unity-Technologies/fix-preview-after-color-space-switch
[FIX] fixes #123 Added a m_colorSpace variable to remember what the u…
7 年前
Peter Bay Bastian
4cfaf738
Add serialization for blackboard layout
7 年前
GitHub
1c0c24b4
Merge pull request #151 from Unity-Technologies/sliders
Sliders, Integers and HDR Color
7 年前
Jens Holm
e3d84f9b
Add option in resize handels to make it staty in the bounds of the parent element
7 年前
Peter Bay Bastian
d60a0f8d
Merge with master
7 年前
GitHub
dfcf6af9
Merge pull request #175 from Unity-Technologies/inspector-window
7 年前
Jens Holm
ed016425
Chnage name of master preview VisualElement to reflect prevuious name update
7 年前
Matt Dean
a20b14d1
Update Transform node to latest SRP library
7 年前
Jens Holm
46fe1f23
Change window layout serialization to happen when resize or dragging of master preview finished changing
7 年前
Matt Dean
28672efd
Add a frac to Tiled Screen Position
Because it looks like it doesnt work and I keep forgetting that it actually does...
7 年前
Jens Holm
d51ff20e
Add callback in WindowDraggable to notify when the mouse button is released
7 年前
Matt Dean
739c124a
Merge branch 'master' into sliders
7 年前
Peter Bay Bastian
d00ca780
Merge branch 'master' into blackboard
7 年前
Martin Thorzen
70d12230
[FIX] Moved the initialization of this var into update()
7 年前
Matt Dean
9a589fe6
Update Fog node to latest SRP library
7 年前
GitHub
b72d0466
Merge pull request #150 from Unity-Technologies/compare-and-branch
Comparison, Branch and Boolean
7 年前
Jens Holm
602ef408
Add callback in resize handles that notifies when the mouse button is released
7 年前
Matt Dean
725a1ea9
Merge branch 'master' into sliders
7 年前
Martin Thorzen
e71bf6a6
[FIX] fixes #123 Added a m_colorSpace variable to remember what the user had, and if they change we redraw the window.
7 年前
Martin Thorzen
a4d567f1
[FIX] Fixed a bug where the master preview didn't update properly after a node got deleted and then undo-ed.
7 年前
Martin Thorzen
878e4c49
[FIX] fixes #176 When validating the graph we check if the outputslot and the input slot are compatible. If not, then we do not create the edge.
7 年前
GitHub
8e8beb43
Merge pull request #174 from Unity-Technologies/tim-bug-fixes
Misc bug fixes
7 年前
Jens Holm
fa558b34
Add changes according to PR feedback
7 年前
GitHub
16ddad23
Merge pull request #173 from Unity-Technologies/CreateNodeOnSpace
Fixes #159 , fixes #88 , fixes #157 , fixes #162
7 年前
Jens Holm
530a769c
Serialize layout of floating windows in GraphEditorView
7 年前
Tim Cooper
e9757253
Feedback from PR
7 年前
Peter Bay Bastian
1749ff66
A bunch of stuff for blackboard
- Fix SelectionDropper, so that selection of properties work
- Hack in a ContextualMenuManipulator so that context menus work in collaboration with GraphView
- Add a "Delete" option to context menu for properties
- Only show context menu options for nodes if a node or GV is right-clicked
- When adding a new property it is now expanding initially
- Rename a few Action properties to match GraphView convention
- Add a regular Unity toolbar (using IMGUI) to Shader Graph, as it looked weird without one
- Remove old inspector
7 年前