1985 次代码提交 (12136e13-3590-44ba-a9b8-e27f348f80a7)

作者 SHA1 备注 提交日期
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
vlad-andreev d51bbb44 subproject commit 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
vlad-andreev 2e2c8f30 meta file for the external test scenes 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
vlad-andreev ff751a5a add ScriptableRenderLoopScenes as a submodule 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
vlad-andreev da9f3bfc Revert "add test scenes submodule" 8 年前
Paul Demeulenaere 94144e69 Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one) 8 年前
vlad-andreev ba65c3af add test scenes submodule 8 年前
Paul Demeulenaere 51383cec Add world tangent node (with IRequireTangent behavior) 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
Paul Demeulenaere 94f746ff - Avoid add null shaderChunks 8 年前
vlad-andreev 88b6b90d fix missing shader in fptl renderloop asset 8 年前
Peter Bay Bastian 1ded56e2 Added active state for title bar buttons a la the CSS pseudo class 8 年前
vlad-andreev 61cde378 remove old prototype 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Peter Bay Bastian 7ef50ef7 Replaced accidental tabs with spaces 8 年前
GitHub 89924c46 Merge pull request #7 from Unity-Technologies/ShadowMapSupport 8 年前
Peter Bay Bastian be11b1e0 "Show in project"-button now works 8 年前
Sebastien Lagarde eed1a7a3 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
Peter Bay Bastian c6e6d4e4 Refactored title bar button into own drawer 8 年前
Sebastien Lagarde 55ac2b41 HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet) 8 年前
Peter Bay Bastian 53ab6c81 Added options button (not functional yet) 8 年前
sebastienlagarde d2827571 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
Peter Bay Bastian 235ac2cb Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though) 8 年前
sebastienlagarde cb428a02 HDRednerLoop: Again msising file... 8 年前
Peter Bay Bastian 621f548e Style tweaks and minor code clean-up for title bar 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前
GitHub 685cbab5 Merge pull request #6 from Unity-Technologies/ReflectionArchiTest 8 年前
mmikk 6761d9b5 slot in new compute shader lightlistbuild-bigtile.compute 8 年前
Peter Bay Bastian 08a32f0c Removed absolute positioning from TitleBar 8 年前
sebastienlagarde 8cf763ef HDRenderLoop: Add concept of lightLoopContext to handle various sampling scheme 8 年前
mmikk 6062ecfb enable big tile pruning by default 8 年前
Peter Bay Bastian da329206 Removed absolute positioning from GraphView and did minor tweaks to title bar 8 年前
sebastienlagarde e0f00a34 Merge remote-tracking branch 'refs/remotes/origin/master' into ReflectionArchiTest 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
julienf-unity bb982188 Remove imported.asset files 8 年前
Sebastien Lagarde 2ffcb7f1 HDRenderLoop: Misc test 8 年前
mmikk 0ea8b5f2 make disable fptl when clust a displayed option 8 年前
julienf-unity 07fa7d87 Fix compilation with runtime merge 8 年前
Sebastien Lagarde edd76a17 HDRenderLoop: miss a meta file 8 年前
runes 344748a4 Added checkbox for enabling Tile Debug Visualization 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
Sebastien Lagarde fab6bd80 HDRenderLoop: Miss two file 8 年前
runes 86db7d67 Debug code for visualizing light bounds 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前