Frédéric Vauchelles
|
c65c8258
|
Updated beffered RTHandle system
|
7 年前 |
GitHub
|
003f425b
|
Merge pull request #1229 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
1294c23a
|
Merge branch 'master' into stacklit
|
7 年前 |
Frédéric Vauchelles
|
e97721e9
|
wip buffered RTHandle system for cameras
|
7 年前 |
GitHub
|
19df472b
|
Merge pull request #1228 from Unity-Technologies/decals/debug_atlas_view
Add debug decal atlas view.
|
7 年前 |
Paul Melamed
|
cef12462
|
Add debug decal atlas view.
|
7 年前 |
Frédéric Vauchelles
|
e98f1b57
|
Updated RTHandle class to an instance class
|
7 年前 |
Stephane Laroche
|
959a0e88
|
-Add environment lighting that accounts for our 2 lobes base layer, for reflections only for now.
|
7 年前 |
Yao Xiaoling
|
10c48c2c
|
Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
|
7 年前 |
GitHub
|
4858dea7
|
Merge pull request #1227 from Unity-Technologies/stacklit
Stacklit
|
7 年前 |
Stephane Laroche
|
8cf60948
|
Merge remote-tracking branch 'mainrepo/master' into stacklit
|
7 年前 |
Yao Xiaoling
|
d04063c7
|
Use terrain layer count keywords. Need engine change to enable the keywords.
|
7 年前 |
Stephane Laroche
|
32c8ec15
|
-Add slight changes from similar Lit material code changes.
|
7 年前 |
Yao Xiaoling
|
95e207c6
|
Some minor adjustments.
|
7 年前 |
GitHub
|
3a0290a2
|
Merge pull request #1225 from EvgeniiG/master
Port global density volumes to the interpolation volume framework (+ misc improvements)
|
7 年前 |
Stephane Laroche
|
e1727d9d
|
Merge branch 'master' into stacklit
|
7 年前 |
Yao Xiaoling
|
47a99e08
|
Remove leftover influence properties.
|
7 年前 |
GitHub
|
6c9988ce
|
Merge pull request #1226 from Unity-Technologies/Fix-issue-with-override-value-in-debug
Fix issue with override value in debug
|
7 年前 |
Yao Xiaoling
|
fe1e3424
|
Remove uvmapping for blend mask because terrain always uses uv0.
|
7 年前 |
sebastienlagarde
|
5799a070
|
Fix issue with override value in debug
|
7 年前 |
Stephane Laroche
|
61ee5830
|
Merge branch 'master' into stacklit
|
7 年前 |
Yao Xiaoling
|
265fbfcb
|
Remove influence stuff.
|
7 年前 |
GitHub
|
78501232
|
Merge pull request #1224 from Unity-Technologies/Update-shot-graphic-test
Update shot graphic test
|
7 年前 |
Yao Xiaoling
|
e7aff361
|
Remove bent normal maps.
|
7 年前 |
sebastienlagarde
|
18ff5152
|
Update shot graphic test
|
7 年前 |
Yao Xiaoling
|
6d5e665d
|
Delete diffusion profiles. They are only for SSS.
|
7 年前 |
GitHub
|
4a8c5ab6
|
Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function
Share GetPreIntegratedFGD
|
7 年前 |
Yao Xiaoling
|
46f3df70
|
Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected.
|
7 年前 |
sebastienlagarde
|
4a94d626
|
Share GetPreIntegratedFGD
|
7 年前 |
Frédéric Vauchelles
|
6d0e67cc
|
Moved buffered history system to HDCamera
|
7 年前 |
Yao Xiaoling
|
59296c5d
|
Comment out planar/triplanar uvmapping mode.
|
7 年前 |
GitHub
|
15da236b
|
Merge pull request #1221 from Unity-Technologies/Update-SSS-graphic-test
Update SSS graphic test
|
7 年前 |
Frédéric Vauchelles
|
b6f0098d
|
(wip) SSR for deferred
Toggle for SSR
|
7 年前 |
Yao Xiaoling
|
9296804c
|
Remove thickness maps.
|
7 年前 |
sebastienlagarde
|
5f5c5dd3
|
Update SSS graphic test
|
7 年前 |
Frédéric Vauchelles
|
09596c67
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Yao Xiaoling
|
7f12e881
|
Remove heightmap editor parameters.
|
7 年前 |
sebastienlagarde
|
838474da
|
HDRenderpipeline: Remove unused file - we ahve a converter now
|
7 年前 |
Yao Xiaoling
|
3c65014c
|
Pass terrain layer smoothness and metallic to terrainlit shader and stop using _BaseColor properties.
|
7 年前 |
GitHub
|
517c5afd
|
Merge pull request #1220 from Unity-Technologies/Factor-PreIntegratedFGD
Factor PreIntegratedFGD
|
7 年前 |
Yao Xiaoling
|
1f8112c9
|
Fix terrain control map channels.
|
7 年前 |
sebastienlagarde
|
a7a14891
|
Factor PreIntegratedFGD
|
7 年前 |
GitHub
|
a6d193f9
|
Merge pull request #1218 from Unity-Technologies/decals/ui_use_handles
Add the ability to change decal shape with the handle ui control
|
7 年前 |
Yao Xiaoling
|
5836d560
|
Remove subsurface related properties.
|
7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
|
7 年前 |
GitHub
|
ff5089b7
|
Merge pull request #1219 from Unity-Technologies/FactorLTCAreaCode
HDRenderPipeline: FactorLTCAreaCode
|
7 年前 |
Yao Xiaoling
|
59ed7708
|
Remove detail related properties.
|
7 年前 |
Kay Chang
|
947cb257
|
WIP adding switch support (not working yet).
|
7 年前 |
GitHub
|
7dd0b991
|
Merge pull request #1217 from Unity-Technologies/expose-numlights-per-cluster
Expose numlights per cluster
|
7 年前 |
Yao Xiaoling
|
4f246aa2
|
Rename: _LayerMaskMap -> _Control because the terrain uses it.
|
7 年前 |