Matt Dean
e5591143
Add declaration overrides for matrix shader properties
7 年前
GitHub
545de289
Merge pull request #209 from Unity-Technologies/goto-documentation-per-node
Adding documentation functionality on the nodes.
7 年前
Matt Dean
06549ef3
Add Matrix Determinant node
7 年前
GitHub
af192f3f
Merge pull request #208 from Unity-Technologies/hide-unhide-all-previews
Collapse and Expand Previews for Material Graph
7 年前
Matt Dean
3ad21797
Fix Matrix Transpose node
- Cleanup and fixes in matrix slots and props
7 年前
GitHub
ea1b4595
Merge pull request #210 from Unity-Technologies/shadergraph-creation-workflow
Moved the create shader graphs in under Create -> Shader -> PBR shade…
7 年前
Matt Dean
e5bdf43e
Add preview serialization for matrices
7 年前
Martin Thorzen
54af42c8
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Martin Thorzen
5dd5411a
Moved the create shader graphs in under Create -> Shader -> PBR shader / Unlit Shader / Sub Shader
They also create proper defaults. PBR creates a PBR Master, Unlit creates an Unlit Master
7 年前
Matt Dean
22c13f89
Cleanup and fixes (part 1)
- Fix not updating edges when validation changes
- Generate correct function headers
- Calculate whether matrix slot connections are error'd
- Fix validation in subgraphs
- Various cleanup
7 年前
Martin Thorzen
24300f52
Adding documentation functionality on the nodes.
public virtual string documentationURL() has been added to AbstractMaterialNode
Pressing F1 will take you to the documentation if it exists.
Right clicking on a node gives you the context menu item See Documentation that also takes you to the documentation if it exists.
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
Martin Thorzen
95fba761
Added undo actions
7 年前
Evgenii Golubev
7ce9f50d
Fix issues with domain reload
7 年前
sebastienlagarde
59dc8140
HDRenderPipeline: Exclude undesired camera from debug menu
7 年前
Evgenii Golubev
58320a0e
Add a way to disable contribution of punctual lights
7 年前
sebastienlagarde
97369805
HDRenderPipeline: Exclude undesired camera from debug menu
7 年前
Evgenii Golubev
03f7d07a
Add preliminary ambient probe support
7 年前
sebastienlagarde
238158b1
Fix enableShadows in framesettings nor working
7 年前
Tim Cooper
3fbc756d
Fix reference to screenspace shadow shader so that it can be referenced in a build.
7 年前
Evgenii Golubev
df21d121
Fix NaNs arising from division by 0
7 年前
GitHub
7b5699cd
Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888
Pack normal on 1212bit in 888
7 年前
Tim Cooper
803d7f40
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
7 年前
sebastienlagarde
89cfaa68
Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888
7 年前
GitHub
70db5d4a
Merge pull request #886 from Unity-Technologies/lw-vr-keywords
VR keywords are injected on build if the platform is needed. No need …
7 年前
Tim Cooper
8319254f
VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
7 年前
sebastienlagarde
7323bbbc
Correct rounding
7 年前
GitHub
f3a96513
Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization
Prototype/decals gpu optimization
7 年前
Remy
bba59d17
Working (still some errors to fix) test result window.
7 年前
Sebastien Lagarde
3cdc6c4e
Pack normal on 1212bit in 888
7 年前
Sebastien Lagarde
aadc4b09
Update menu item location and label
Based on discussion with Shawn MacClelland
7 年前
Peter Bay Bastian
80df0805
Update package files
7 年前
Remy
2136ed15
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
7 年前
Sebastien Lagarde
a28733e8
HDRenderPipeline: Update all materials
7 年前
Paul Melamed
3441b497
Merge branch 'master' into prototype/decals_gpu_optimization
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
7 年前
GitHub
c0bd137f
Merge pull request #882 from Unity-Technologies/Updating-UI-for-material-feature-ID
Updating UI for clear coat and transmission
7 年前
Sebastien Lagarde
a71a2bfd
Add script for update of this PR
7 年前
Sebastien Lagarde
c4aa55e3
Update assert
7 年前
Sebastien Lagarde
0697b83f
Fix another issue with coatmask not apply on fresnel0
7 年前
Sebastien Lagarde
1947a858
Fix clear coat coarse energy conservation
7 年前
Sebastien Lagarde
3c196d9b
Add missing subsurfaceMask > 0 test in case of transmission only
7 年前
Sebastien Lagarde
06cc94c3
Update comment
7 年前
sebastienlagarde
98adeabc
Fix UI
7 年前
sebastienlagarde
a762caad
Remove transmission mode, now there is only two (and no none mode)
7 年前
sebastienlagarde
abfe6dcf
Fix shader compilation
7 年前
sebastienlagarde
5d53f892
fix end of line issue
7 年前
sebastienlagarde
ff116711
Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing
7 年前
sebastienlagarde
8f73bb93
Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID
7 年前
GitHub
655420d5
Merge pull request #881 from EvgeniiG/master
Use an improved (generalized) depth distribution
7 年前
sebastienlagarde
a4930170
Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing
7 年前