119 次代码提交 (0e090e9d-c092-477f-a088-2d7492ef0ecf)

作者 SHA1 备注 提交日期
sebastienlagarde 0e090e9d HDRenderPipeline: Fix normalization of normal map with SurfaceGradient/POM 8 年前
GitHub 112869b3 Merge pull request #289 from Unity-Technologies/Branch_DebugMenu2 8 年前
sebastienlagarde 84f872d3 HDRednerPipeline: Add some comment for surface gradient and normalize tangentWS now 8 年前
Julien Ignace 560cef2c Missing files 8 年前
GitHub 79b5e7b2 Merge pull request #288 from Unity-Technologies/Branch_DebugMenu2 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Felipe Lira 53105986 Added lightweight unlit and its shader GUI 8 年前
mmikk 9719dcc6 just fix some comments in our normal mapping stuff 8 年前
mmikk 9efd041c no need to distinguish between with/without surf gradient here 8 年前
sebastienlagarde e7e1f024 HDRenderPipeline: update Asset (revert size of atlas to 4096) 8 年前
sebastienlagarde a0969f95 HDRenderPipeline: Minor update on pipeline resource for SSS shader in editor 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
GitHub 6c04469e Merge pull request #287 from EvgeniiG/master 8 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 8 年前
Julien Ignace 6b2abb76 - Updated FrameRate/Time debug view with using SmoothDT 8 年前
Evgenii Golubev 9fb22a5b Reverse thickness for artists 8 年前
Julien Ignace e6b49830 Fixed a bug with persistent panel "leaking" items UI and fixed the persistent not showing up in some cases. 8 年前
GitHub 1b926dca Merge pull request #286 from Unity-Technologies/Update-material-framework 8 年前
Evgenii Golubev b151da06 Remove redundant packing 8 年前
sebastienlagarde 8be7d43d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
Julien Ignace 97bd4103 Automatically add required inputs for debug menu. 8 年前
Evgenii Golubev 6dce4b8d Replace wrapped lighting with Fresnel for transmission 8 年前
Sebastien Lagarde 811e882f Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
GitHub db3ff271 Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup 8 年前
Evgenii Golubev 9dabf987 Add a comment 8 年前
Sebastien Lagarde 23315237 HDRenderPipeline: Fix issue with SSS not correctly enable/disable 8 年前
mmikk 82540b9f fix normalizations 8 年前
Evgenii Golubev def057b6 Remove redundant comments 8 年前
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
GitHub 6af2a906 Merge pull request #284 from EvgeniiG/master 8 年前
Evgenii Golubev 6a7757cc Factor out ComputeWrappedDiffuseLighting() 8 年前
Evgenii Golubev afc2a650 Fix preview gamma handling 8 年前
Evgenii Golubev 414344b8 Merge branch 'master' 8 年前
Evgenii Golubev 68de16f3 Factor out SSS_WRAP_LIGHT 8 年前
Evgenii Golubev 9032618b Add more comments 8 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 8 年前
Evgenii Golubev fe744b92 Fix the transmission math 8 年前
Evgenii Golubev 76455f03 Add volume albedo to SSS 8 年前
Evgenii Golubev 5d761a88 Rename for clarity 8 年前
Evgenii Golubev 1a5832f4 Increase the SSS disable threshold 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Evgenii Golubev 67458b44 Clean up a bit 8 年前
Sebastien Lagarde 0c9cfa60 HDRenderPipeline: Fix small issue with Assert trigger when it shouldn't 8 年前
Evgenii Golubev 8ab425ef Factor out the SSS_LOOP() 8 年前
Sebastien Lagarde 53adf662 HDRenderPipeline: Small fix on the debug material generated path 8 年前
Evgenii Golubev c6e79da9 Clean up the shader a bit 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Evgenii Golubev 2a77fce9 Remove `continue` 8 年前
Sebastien Lagarde 894b33fe HDRenderPipeline: Move ComputeTransmittance to commonMaterial.hlsl 8 年前
Evgenii Golubev f18ff8b5 Make the SSS LoD threshold configurable 8 年前