5900 次代码提交 (0d71285d-dead-4b8f-a706-c725e61c2793)

作者 SHA1 备注 提交日期
GitHub fa4597b9 Merge pull request #1214 from Unity-Technologies/Factore-AmbientOcclusionCode 6 年前
sebastienlagarde ce90ed04 Factor AmbientOcclusion code 6 年前
Yao Xiaoling ed866ff3 Renamed: Terrain -> TerrainLit. Added TerrainLitData.hlsl by duplicating LayeredLit.hlsl. 6 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 6 年前
Yao Xiaoling 37aae303 Removed vertex color mode which was intended to alter the blend mask. 6 年前
sebastienlagarde fbf1ccab Remove indirect GTAO debug mode 6 年前
Yao Xiaoling 9b87080c Removed displacement mode. 6 年前
sebastienlagarde dc498b1e Merge remote-tracking branch 'refs/remotes/origin/master' into Sharing-envlight-code 6 年前
Raymond Graham 05e90af9 Increase light indices count per cluster. 6 年前
Yao Xiaoling 846b792e Small fixes due to removal of vertex animation and transparent mode. 6 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 6 年前
Raymond Graham e53b33fe Revert "Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes." 6 年前
GitHub 52d2cf4e Merge pull request #1212 from Unity-Technologies/expose-numlights-per-cluster 6 年前
Evgenii Golubev b465602c Optimize 6 年前
Yao Xiaoling 9a2fed6e Remove vertex wind animation. 6 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 6 年前
Raymond Graham 31f3f3cb Expose the number of light indices per clustered tile in the HDRenderpipelineAsset. This will allow for project specific changes. 6 年前
Evgenii Golubev 248f6d04 Fix formatting 6 年前
Yao Xiaoling 5639b1fc Added Terrain shader and TerrainUI based on layered lit shader. 6 年前
Sebastien Lagarde dc30088d HDRenderPipeline: Remove unnecessary header 6 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 6 年前
GitHub e7d77484 Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler 6 年前
Evgenii Golubev e9f686c7 Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Thomas f1e342f8 Allows overriding lerping behavior on volume components 6 年前
Antti Tapaninen 84d9c9ea fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal 6 年前
Paul Melamed cc685e8d Add the ability to change decal shape with the handle ui control 6 年前
Evgenii Golubev 69dfe3f6 Switch to the volume system WIP 6 年前
GitHub b9541da7 Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR 6 年前
Evgenii Golubev 09ba8b07 Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop 6 年前
sebastienlagarde f0d38603 Display warning message with VR when not supported in HD 6 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 6 年前
Frédéric Vauchelles a3477180 Update SSR for deferred 6 年前
GitHub 982c273f Added release notes for LWRP. 6 年前
Frédéric Vauchelles 4bd00e90 Merge master 6 年前
GitHub 60d3b875 Merge pull request #1205 from Unity-Technologies/Fix-warning 6 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 6 年前
Felipe Lira 38d02996 Split stripping at shader, pass and variant stage. 6 年前
Stephane Laroche ad31624f -Add base 2 lobe specular GGX along with inputs and UI. 6 年前
GitHub ea51b585 Merge pull request #1188 from Unity-Technologies/stacklit 6 年前
Aleksandr Kirillov 0d71285d Now forcing a blit instead of copying a texture if we need to resolve MSAA depth. 6 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 6 年前
sebastienlagarde caef3231 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 6 年前
GitHub 5ee5df81 Merge pull request #1202 from Unity-Technologies/fix/master_HDMaterialConverter 6 年前
Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 6 年前
Felipe Lira bbeadae5 Added LightweightKeywords and ShaderPreprocessor. Stripping Meta pass from build. 6 年前
Remy 2dea8304 Correct source texture channel of detail map 6 年前
Evgenii Golubev b4708ef6 Merge upstream/master 6 年前
Aleksandr Kirillov 9ed48265 Fixed a wrong condition check. 6 年前
Felipe Lira 4fec8c89 Added shader pass names so we can strip passes by pass name. 6 年前