1271 次代码提交 (0d4ab3d2-982c-4d42-8366-098b4bb8ec0c)

作者 SHA1 备注 提交日期
Evgenii Golubev 8bbe4289 Merge remote-tracking branch 'upstream/master' 8 年前
GitHub f9dba956 Merge pull request #55 from Unity-Technologies/HackShadowPCF 8 年前
GitHub e9f42525 Merge pull request #54 from Unity-Technologies/SkyFramework 8 年前
sebastienlagarde ca1454a1 HDRenderLoop: Submit 2 HDRI for our scene 8 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
GitHub 8937d782 Merge pull request #53 from Unity-Technologies/LayeredLit 8 年前
Julien Ignace 9a38f1ae Updated LayeredLit test scene with UV2 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
GitHub 396c29de Merge pull request #51 from Unity-Technologies/Add-uv2-control 8 年前
Sebastien Lagarde e0e583ec HDRenderLoop: Correction to depth offset added 8 年前
Sebastien Lagarde 3852f3a1 HDRenderLoop: Missing depth offset for depthOnly/Shadow/forward 8 年前
Sebastien Lagarde d79f7fb8 HDRenderLoop: Some formatting 8 年前
Sebastien Lagarde 2a400360 HDREnderLoop: fix an issue 8 年前
Sebastien Lagarde 42aa5061 HDRenderLoop: Reduce the number of combinaison of layeredLit as it is not practical 8 年前
Filip Iliescu e3544e2d added debug view for reflections in fptl SRL 8 年前
Sebastien Lagarde 0c1762ae Merge remote-tracking branch 'refs/remotes/origin/master' into Add-uv2-control 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
sebastienlagarde 506d2826 HDRenderLoop: Add UV2 control 8 年前
GitHub 5905c1d5 Merge pull request #52 from Unity-Technologies/SkyFramework 8 年前
GitHub e668399e Merge pull request #50 from Unity-Technologies/Add-scale-bias-mainTex 8 年前
sebastienlagarde ad90df53 HDRenderLoop: Add mainTex scale bias on lit.shader and layeredLit.shader 8 年前
sebastienlagarde 4f1e723e HDRenderLoop: Miss one file in previous commit 8 年前
GitHub d85c76fd Merge pull request #49 from Unity-Technologies/fix-issue-with-pragma-disable-warning-and-debugger 8 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
GitHub 731fd93e Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting 8 年前
sebastienlagarde 6d50a5af HDRenderLoop: Enable CCT and LinearLighting 8 年前
Julien Ignace a06bdec6 - Fixed procedural sky renderer to use the provided ScreenSize 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
Julien Ignace 0ffa139c Removed some useless tests for SkyManager creation. 8 年前
GitHub 6b8997e6 Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset 8 年前
Julien Ignace e5e20762 Fixed compilation after merge/update of native code. 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
vlad-andreev 0e28d55a removed RenderPipeline.RenderSceneView() 8 年前
GitHub bdc9840a Merge pull request #45 from Unity-Technologies/Fix-depthVS 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
Sebastien Lagarde 5e3a413d HDRenderLoop: Fix debugViewtiles compilation 8 年前
GitHub 9690c7b7 Merge pull request #44 from Unity-Technologies/pixel-depth-offset 8 年前
Sebastien Lagarde c1813812 HDRenderLoop: Enable forward rendering correctly 8 年前
Sebastien Lagarde ef03a8a7 HDRenderLoop: Make it compile after merge 8 年前
Julien Ignace 2f800ad3 - Reset sky manager hash when changing parameters. 8 年前
Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
GitHub 53173cc7 Merge pull request #43 from Unity-Technologies/tiledebugging2 8 年前
Julien Ignace eaf661ba Added Type checks to make setting parameters for a sky more robust. 8 年前
Felipe Lira a4efb79d Updated TestFixture to use new render pipeline property. 8 年前
Julien Ignace 3b1edbe4 Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first. 8 年前
GitHub 7fd325fc Update README.md 8 年前
Sebastien Lagarde 383c4443 HDRenderLoop: Fix issue wih debug param after refactor 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前