80 次代码提交 (0bf4e0e7-fdd1-40ce-80e7-1e0e2ffe476e)

作者 SHA1 备注 提交日期
vlad-andreev 81aa39a3 switched HDRenderLoop over to generated .hlsl 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
sebastienlagarde fd4b1fe9 HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
sebastienlagarde 86a97da3 HDRenderLoop: Change ReflectionProbe behavior 8 年前
sebastienlagarde 7a1f23a5 HDRenderLoop: Update reflection probe behavior (change agin) 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Sebastien Lagarde 2ffcb7f1 HDRenderLoop: Misc test 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
Evgenii Golubev 5116a0d4 Make 'AreaLightData.twoSided' a bool 8 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Evgenii Golubev 8f4d9895 Make "EnvLightData.envIndex" an int 8 年前
Evgenii Golubev 8c87a8f3 Add EnvShapeType.Sky 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde 291b4c6d HDRenderPipeline: Fix-point-light-shadow 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
sebastienlagarde 68b2246c HDrenderPipeline: Generate hlsl debug functions 8 年前
Evgenii Golubev 7fd989cc Remove the double sided option for area lights 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
sebastienlagarde 36f2d0de Update hlsl generator for nested class and regenerate file for HD 8 年前
Evgenii Golubev 4a9e84ed Merge projector lights into punctual lights 7 年前
sebastienlagarde 974a44f0 HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify code 7 年前
Julien Ignace 36db30a0 Improved VGPR pressure for Area Light lighting code. 7 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 7 年前
sebastienlagarde e2c021c4 Add clear coat material in Lit + few cleanup 7 年前
sebastienlagarde 4ed252e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat 7 年前
sebastienlagarde ea1d4cf6 First draft for aniso as materialId 7 年前
Sebastien Lagarde 9f87b816 Remove file path header from shader generator generated files as it depends on users folder and cause conflict 7 年前
Sebastien Lagarde 281e0be9 Optimize Sky case and setup new rules for projection and influence shape of reflection probe 7 年前
Sebastien Lagarde 6e2479fd HDRenderPipeline: Update order of light (for future usage) 7 年前
Sebastien Lagarde aab7798a HDRenderPipeline: Add refraction cubemap support 7 年前
Sebastien Lagarde c368db5a HDRenderPipeline: Add support for light specular color tint 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev 8ed2bde7 Refactor directional and punctual light code 7 年前
Evgenii Golubev 6b7a58d1 Work around the bug with sending a boolean to a shader 7 年前
Frédéric Vauchelles 0cd861ee [ReflectionProbe] Added dimmer 7 年前
Frédéric Vauchelles f8b60f97 [ReflectionProbeEditor] (wip) influence normal 7 年前
Frédéric Vauchelles b8ba7123 [ReflectionProbeEditor] (wip) Blend distance per face 7 年前
Frédéric Vauchelles ce05c4be [ReflectionProbeEditor] Fixed blend normal 7 年前
Frédéric Vauchelles ec890f85 [ReflectionProbeEditor] Renamed innerDistance to influenceExtents 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Frédéric Vauchelles a0451785 [PlanarReflection] (wip) refactoring env lights 7 年前
Frédéric Vauchelles 5442aee1 [PlanarReflection] parameter renaming 7 年前
Frédéric Vauchelles 95f0f6a5 [PlanarReflection] Fixed light list for planar reflection 7 年前
Frédéric Vauchelles 3811cdc8 [PlanarReflection] Fixed sampling on invalid direction 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
Frédéric Vauchelles eff3ca9e [PlanarProbe] (wip) packing envlightdata structure 7 年前
Frédéric Vauchelles 78f1ddf8 [PlanarProbe] Include custom HLSL files with shader generator 7 年前
Sebastien Lagarde 57ca73ef Update all generated files 7 年前
sebastienlagarde 76abe74c Revert modification of lightdefinition for envlight 7 年前
sebastienlagarde 95bb4dec - Fixed reflection probe dimmer for automotive 7 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 7 年前
Evgenii Golubev 7d62d89f Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting 7 年前
sebastienlagarde 807a7d14 Fix directional light and shadow mask transition 7 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Antoine Lelievre c86387b6 Contact shadows works with point light and spot lights (in addition to directional) 7 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 7 年前
Antoine Lelievre 013fb07a Better dominant light detection algorithm 7 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 7 年前
sebastienlagarde 1555fbce HDRP: More renaming for camera relative rendering (rename lightDefinition) 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
RSlysz 30b7aca0 Add support for LightLayers on reflection probe 6 年前