Peter Bay Bastian
cb87ed84
Minor improvements to graph inspector
8 年前
Peter Bay Bastian
7343f497
Added IDisposable functionality to ObjectPool (and ListPool)
8 年前
Peter Bay Bastian
ddc991d7
Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector.
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前
Peter Bay Bastian
a2959466
Implemented node pinning
8 年前
Peter Bay Bastian
2483a684
Added preview of first selected node in inspector
8 年前
Peter Bay Bastian
0d1c4d7e
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
Peter Bay Bastian
5b3b60c7
Fix for serialized selection
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Evgenii Golubev
e9636e04
Enable reversebits() from the SM 5.0
8 年前
Evgenii Golubev
a1d11347
Improve and enable GetShiftedNdotV()
8 年前
Evgenii Golubev
f65b821e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
5cede9ef
Add the missing term
8 年前
GitHub
2dd27005
Merge pull request #41 from Unity-Technologies/LayeredLit
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
Evgenii Golubev
29fe471b
Clean up and optimize IntegrateLD()
8 年前
GitHub
3e5093c1
Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings
Scriptablerenderloop graphicssettings
8 年前
Evgenii Golubev
ee488f3a
Add the MIP level bias to the pre-filtered IS
8 年前
GitHub
b7c05e88
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
8 年前
Evgenii Golubev
ed6081c1
Fix the name of the procedural shader
8 年前
GitHub
62b752ee
Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
8 年前
Evgenii Golubev
d5c65b58
Clamp to prevent area light artifacts
8 年前
vlad-andreev
a1d2bf44
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
53bfede1
Fix the sky update issue
8 年前
Paul Demeulenaere
862a569a
Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
8 年前
GitHub
418dd0f4
Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
8 年前
Evgenii Golubev
02917d95
Clean up the SkyHDRI shader
8 年前
sebastienlagarde
2a67e7e3
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
8 年前
vlad-andreev
680ca5de
refactored HDRenderLoopInspector
8 年前
Evgenii Golubev
6708a6a4
Revert the MIP copy changes
8 年前
vlad-andreev
53587e34
fixed compile error
8 年前
Evgenii Golubev
afa6ac44
Disconnect the atmospheric parameters component from the sun since it is a WIP
8 年前
GitHub
9cc23eb7
Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
8 年前
Evgenii Golubev
db620c4f
Implement a workaround for the broken MIP copy code
8 年前