- rename _LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- fix issue with refractoinMask not correct by default- rename
_LinearFogOoRange as _LinearFogOneOverRange
- add _BLENDMODE_ACCURATE_LIGHTING keyword
- change _ENABLE_FOG to _ENABLE_TRANSPARENT_FOG
- update test scene
- Change alpha blend mode to One / InvSrc alpha and the multiplication
is done in the shader. Avoid precision issue
- Make a comment ApplyBlendMode function
- Update test scene
- Fix an issue with the UI and the Popup of blend mode