616 次代码提交 (0afc0404-7a58-45e8-9c89-87b54f8f2fde)

作者 SHA1 备注 提交日期
robbiesri 6232ca29 Initial support for XR and RenderPass 7 年前
Julien Ignace 9f664a03 - Removed "simple" layered lit. 7 年前
GitHub f11434e9 Merge pull request #362 from Unity-Technologies/BasicRenderPipelineXR 7 年前
Julien Ignace 7d46e579 "Simple" LayeredLit WIP 7 年前
robbiesri d46b51d7 Shader updates to support VR in BasicRenderPipelineShader.shader 7 年前
GitHub 63179c80 Merge pull request #363 from Unity-Technologies/LighweightPipelineXR 7 年前
Julien Ignace 719e0012 Renamed LayeredLit shaders and UI classes to InfluenceLayeredLit. 7 年前
robbiesri 56270c88 Merge branch 'master' into LighweightPipelineXR 7 年前
robbiesri b643e952 Add intermediate blit path support to BasicRenderPipeline 7 年前
robbiesri 4ebf9cfd Fix clear code in LightweightPipeline 7 年前
Julien Ignace 82232448 Renamed LayeredLit files to InfluenceLayeredLit 7 年前
robbiesri 34caf919 Shader changes to support XR in Lightweight Pipeline 7 年前
robbiesri e4853716 Set up Intermediate Blit option on BasicRenderPipeline asset 7 年前
GitHub 25438380 Merge pull request #361 from EvgeniiG/fix_refl_probe_sorting 7 年前
Julien Ignace 9ef9e63b Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Evgenii Golubev ae1d5714 Apply reflection probes in the order defined by their volume 7 年前
robbiesri a3b2bb83 Script support for XR in LightweightPipeline 7 年前
robbiesri 8175f17d Most basic support for XR in SRP 7 年前
uygar 876f9979 Added dithering to cascade transitions. There are now two functions to choose from, to either blend between cascades doing two fetches, or dither doing just one fetch. 7 年前
robbiesri 1e9af58f Restore PostProcessing submodule commit: the sequel 7 年前
GitHub b9db30ff Merge pull request #360 from Unity-Technologies/Branch_FixPS4Compilation 7 年前
Evgenii Golubev 4787f47e Remove the temporal component from the LOD transition 7 年前
sebastienlagarde ab5c2b5c HDRenderPipeline: Small fix for anisotropy shader 7 年前
GitHub ab4674ab Merge pull request #359 from EvgeniiG/tweak_lod_pattern 7 年前
uygar 05ca6220 Changed CachedEntry type from struct to class to avoid unnecessary copies when doing array operations. 7 年前
sebastienlagarde 7f7c6532 HDRenderPipeline: Fix issue in aniso material 7 年前
sebastienlagarde 9bfa31a7 HDRenderPipeline;: Update graphic project for latest C++ 7 年前
GitHub 812f886d Merge pull request #358 from EvgeniiG/tweak_lod_pattern 7 年前
Julien Ignace f7e74b01 Fixed shader compilation on PS4 7 年前
Evgenii Golubev e4e4bd7a Implement a higher quality uniform noise function 7 年前
GitHub 3997328c Merge pull request #357 from Unity-Technologies/Branch_DebugViewFixes 7 年前
Julien Ignace cfe40176 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes 7 年前
Evgenii Golubev d4c3224f Slightly tweak the LOD pattern to ensure the geometry is always visible 7 年前
uygar 178ae77f Added smooth cascade transitions to cascaded shadowmaps. 7 年前
sebastienlagarde 6e00ceff HDRenderPipeline: Update ShaderIds for SSAO 7 年前
Robert Srinivasiah d011ec59 Restore PostProcessing submodule commit 7 年前
sebastienlagarde 3011d36c HDRenderPipeline: Bring back cluster code (but disable it) 7 年前
GitHub 847a8746 Merge pull request #356 from Unity-Technologies/Branch_FixCrashDebugPS4 7 年前
GitHub 36dc2912 Merge pull request #355 from Unity-Technologies/Precompute-ShaderIds 7 年前
sebastienlagarde edcb2bf5 More ShaderIds convertion 7 年前
sebastienlagarde c688e5a6 Change all shaderIds name to their real name to avoid conflict with g_ and _ 7 年前
sebastienlagarde 4dfbb936 Fix second merge issue 7 年前
sebastienlagarde c22ec084 Fix after merge 7 年前
GitHub a1018e5a Merge pull request #354 from EvgeniiG/master 7 年前
sebastienlagarde 8ad5a2cb Merge remote-tracking branch 'refs/remotes/origin/master' into Precompute-ShaderIds 7 年前
GitHub 3e56725a Update DebugViewMaterialGBuffer.shader 7 年前
Evgenii Golubev 09de458a Make sure the stencil buffer is copied for the shader feature classification pass 7 年前
sebastienlagarde ac1815de Precompute ShaderIds to avoid allocation 7 年前
Julien Ignace 25d6c66e Removed lighting computation from forward pass when doing debug. This caused crashes on PS4 due to uninitialized buffers. 7 年前
Julien Ignace 5a6b2e9c Various fix for debug modes: 7 年前