Felipe Lira
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e7cc4756
|
Converted terrain standard shader to lightweight.
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7 年前 |
Felipe Lira
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9d673bbd
|
Added fragment Lambert and BlinnPhong funcitons to add support to trees or other shaders that require non PBS functions.
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7 年前 |
Felipe Lira
|
466a4af2
|
Added a vertexLighting input to fragment PBR function. This way we modulate by material diffuse and do not apply ambient occlusion to it.
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7 年前 |
Felipe Lira
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8ea2f9d8
|
Added support to directional light cookie.
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7 年前 |
Felipe Lira
|
2b0043df
|
fixed lightmap sampling in terrain standard shader.
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7 年前 |
Andre McGrail
|
2e3bce5f
|
Switched terrain scene over to the Lightweight shader
Added meta files
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7 年前 |
Felipe Lira
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c7738b32
|
Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth.
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7 年前 |
Felipe Lira
|
4655c92c
|
Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop.
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7 年前 |
Felipe Lira
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2d7d95e7
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Added support to subtractive mixed light mode.
|
7 年前 |
Felipe Lira
|
b3ebc0d2
|
Removed some variants to reduce build time.
|
7 年前 |
Felipe Lira
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cbdfbba2
|
Added fallback to error shader when pipeline fails to find suitbale pass.
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7 年前 |
Felipe Lira
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fa504521
|
Runned auto format tool.
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7 年前 |
Felipe Lira
|
82d0bec8
|
Converted Terrain base shader to new shader library.
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7 年前 |
Felipe Lira
|
a58b6cbd
|
Lightweight Shaders compiling on GLES with HLSLcc compiler.
|
7 年前 |
Felipe Lira
|
0324ec96
|
Refactor to improve shader library organization and readability
|
7 年前 |
Felipe Lira
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bb237480
|
Combined shadow and light classification keywords to reduce shader variantions by ~30%.
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7 年前 |
Felipe Lira
|
0571f34d
|
Fixed truncation warnings in LW shaders.
|
7 年前 |
Felipe Lira
|
1e4494ad
|
Shader variants reduced by 50% by removing fog EXP and combining DIRLIGHTMAP_COMBINED with LIGHTMAP_ON
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7 年前 |
Arnaud Carre
|
13594658
|
fix #ifdef compilation issue
|
7 年前 |
Felipe Lira
|
cf5bdf89
|
Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder.
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7 年前 |
Felipe Lira
|
2c1cc95d
|
Added GetCameraPositionWS(). Converted core functions to use real.
|
7 年前 |
Felipe Lira
|
cfca3b82
|
Computing shadow coord in vertex when not using cascades.
|
7 年前 |
Felipe Lira
|
db534016
|
shadowcoord is now using high precision
|
7 年前 |
Felipe Lira
|
c925c4c7
|
Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template.
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7 年前 |
Felipe Lira
|
91e75b1e
|
Updated LW to always use ScreenSpace shadowmap. This is a safe compromise until we can strip multi_compile keywords with a c# api.
|
7 年前 |
Tim Cooper
|
8319254f
|
VR keywords are injected on build if the platform is needed. No need to add a multi-compile.
|
7 年前 |
Tim Cooper
|
803d7f40
|
Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction
|
7 年前 |
Joel de Vahl
|
f3cd88c5
|
Started work on light optimizations for low tier mobiles
|
7 年前 |
Tim Cooper
|
aeefe219
|
Merge branch 'master2' into LW-LightOptimizations
|
7 年前 |
Tim Cooper
|
88254799
|
Fix up lightmapping shader variants.
|
7 年前 |
Tim Cooper
|
6cb52bc9
|
Fix up lightmapping shader variants.
|
7 年前 |
Tim Cooper
|
d6c78179
|
Disable a number of LW features to reduce combination pressure until we have proper keyword stripping.
|
7 年前 |
Tim Cooper
|
5c9658dd
|
Strip shadows on / off keyword (pretend shadows are always on and use a 4x4 texture)
|
7 年前 |
Felipe Lira
|
5b48f6c3
|
Single Light Shader
|
7 年前 |
Felipe Lira
|
254ebe81
|
Added IgnoreProjector tag to shaders as projectors will not be supported on SRP.
|
7 年前 |
Felipe Lira
|
b37a37c8
|
Added fog exp back to lw.
|
7 年前 |
Felipe Lira
|
988e5940
|
fixed terrain shadows.
|
7 年前 |
Felipe Lira
|
c1ce89b5
|
Merge branch 'master' into lw/shader-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader
|
7 年前 |
Felipe Lira
|
5a168a8d
|
Excluded d3d11_9x as it's not supported
|
7 年前 |
Felipe Lira
|
9011485e
|
fixed terrain shadows
|
7 年前 |
Felipe Lira
|
366fde87
|
Excluded d3d11_9x as it's not supported
|
7 年前 |
Felipe Lira
|
95a70be2
|
Added IgnoreProjector tag to shaders
|
7 年前 |