5293 次代码提交 (03f497ff-537e-4149-8265-c83202ada207)

作者 SHA1 备注 提交日期
Matt Dean 938ae294 Add pipeline subshader tags for HD 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 6 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 6 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 6 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 6 年前
sebastienlagarde 00c5c204 Fix wrong pragma 6 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 6 年前
GitHub 456f99ff Merge pull request #1011 from Unity-Technologies/decals/tex2dlod_and_atlas_fix 6 年前
Paul Melamed 66660c1e Fix compiler warning for sampling textures without lod in dynamic branch, and fix decal atlas and mesh initialization. 6 年前
Evgenii Golubev 422e0f93 Optimize 6 年前
GitHub a29f9db9 Merge pull request #1010 from Unity-Technologies/fix-shader-warning 6 年前
Evgenii Golubev c1b1ac91 Properly disable mixed thickness mode for directional lights 6 年前
Sebastien Lagarde edfea7bc Fix several shader and C# warning 6 年前
Evgenii Golubev 8b36e2c8 Remove fixed-mode transmittance evaluation from directional lights 6 年前
GitHub 2571ef70 Merge pull request #983 from Kink3d/master 6 年前
Evgenii Golubev 3e0ba18e Use the full Disney formulation for transmission 6 年前
GitHub 5536e887 Merge pull request #1001 from Unity-Technologies/build/automation 6 年前
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 6 年前
GitHub 18c59b2f Merge pull request #1009 from Unity-Technologies/LW-gles2-fix 6 年前
Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 6 年前
uygar 3e0f23cb Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 6 年前
Paul Melamed ace24f84 After cleanup set texture atlas and decal mesh to null so that they get recreated. 6 年前
Evgenii Golubev 46f87a0c Rename 6 年前
Andre McGrail 1c97d1e4 Added 'prefer_hlslcc' directive 6 年前
Tim Cooper ab32fa26 Fix minor warnings 6 年前
Paul Melamed b41682f1 Remove old version of UpdateCachedData 6 年前
Evgenii Golubev 021ed220 Rename auto thickness to mixed thickness 6 年前
uygar db49ba68 Changed atlasing errors to warnings. 6 年前
Paul Melamed 92ea94ec clean up api refactor 6 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 6 年前
Joel de Vahl 5901e35e Added more upgraders 6 年前
Evgenii Golubev 54ddb928 Improve the quality of the auto-thickness results 6 年前
uygar 3251dfad Fixed cascade selection when there are less than max cascades. 6 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 6 年前
GitHub bd94f1f1 Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix 6 年前
Thomas 29610ee1 Fixed runtime enums in the debug window 6 年前
uygar a8fe18b9 Fixed shadow normalbiasmax value not properly being set. 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
Robert Srinivasiah 071d7e11 Start port of HDRP BigTile to XR 6 年前
Peter Bay Bastian 89956ea8 Update ShaderGraph submodule 6 年前
Paul Melamed bd99fade Store material ID instead of material reference in the DecalHandle 6 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 6 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 6 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 6 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 6 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 6 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 6 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 6 年前
Jens Holm 839077f9 Refactor WindowDraggable to use posiiton left and position right properties 6 年前