5293 次代码提交 (03f497ff-537e-4149-8265-c83202ada207)

作者 SHA1 备注 提交日期
Sebastien Lagarde 71d0fd3a Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already 7 年前
Remy 47d8fac6 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev b4da729b Refactor things again to [GenerateHLSL] 7 年前
GitHub ea872f5a Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection 7 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 7 年前
Remy 1d14feab Add Popup dialog to be able to run the tests on only one render pipeline asset 7 年前
Evgenii Golubev 044eb2c1 Improve the precision of the near plane calculation 7 年前
sebastienlagarde a3b3f67e Update planar reflection settings 7 年前
sebastienlagarde 0bbd55c7 Don't display EnableFPTL in UI 7 年前
Remy bdf92815 Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not. 7 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 7 年前
GitHub f5287a0f Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde f020afb2 Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId 7 年前
Remy da4312b1 Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features. 7 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 7 年前
sebastienlagarde a31f7464 typo 7 年前
Remy 7902d374 Fix case ... again 7 年前
Evgenii Golubev d248d9bc Add a compile-time switch between the full and the empty VolumetricLighting.compute shader 7 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 7 年前
Remy 65aa2c2b Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity) 7 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 7 年前
GitHub 7d2bb767 Merge pull request #905 from EvgeniiG/master 7 年前
sebastienlagarde 543876a9 Move GBufferManager to Material folder 7 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
Paul Melamed c4bad05f decal cluster debugging 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Peter Bay Bastian 0e95358f Update meta files 7 年前
GitHub e818e796 Merge pull request #258 from Unity-Technologies/fix-postlayoutevent 7 年前
Peter Bay Bastian a029858d Merge branch 'master' into fix-postlayoutevent 7 年前
GitHub 3de3ae25 Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph 7 年前
Peter Bay Bastian 010106aa Make cancelling "delete property" cancel the entire operation 7 年前
Peter Bay Bastian 0b584564 Merge with master 7 年前
GitHub 16df8b10 Merge pull request #278 from Unity-Technologies/node-bugfixes 7 年前
GitHub 96c8a0c7 Merge pull request #257 from Unity-Technologies/copy-paste-fix 7 年前
GitHub 998d8e22 Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots 7 年前
GitHub df788737 Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
GitHub bad5cbcd Merge pull request #277 from Unity-Technologies/doc-links 7 年前
Matt Dean b7a61817 Update Multiply node defaults 7 年前
GitHub e7b2f640 Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number 7 年前
Martin Thorzen f9797583 Fixed the feedback from GIT 7 年前
Matt Dean 8cbbf3c2 Missing fix 7 年前
Matt Dean a0875348 Fix Light Probe node 7 年前
Martin Thorzen edb12553 [FIX] #272 This will prefix the generated code with "sg_" 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Matt Dean 262225e5 Fix fog node preview rendering 7 年前
Peter Bay Bastian b3445484 Add wrapper for `Assembly.GetTypes()` which won't throw an exception 7 年前
GitHub 5ba70535 Merge pull request #264 from Unity-Technologies/node-bugfixes 7 年前