Sebastien Lagarde
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71d0fd3a
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Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already
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7 年前 |
Remy
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47d8fac6
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
Evgenii Golubev
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b4da729b
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Refactor things again to [GenerateHLSL]
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7 年前 |
GitHub
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ea872f5a
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Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection
Update planar reflection settings
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7 年前 |
Sebastien Lagarde
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9f9a66d6
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Fix issue with cluter shaders
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7 年前 |
Remy
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1d14feab
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Add Popup dialog to be able to run the tests on only one render pipeline asset
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7 年前 |
Evgenii Golubev
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044eb2c1
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Improve the precision of the near plane calculation
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7 年前 |
sebastienlagarde
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a3b3f67e
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Update planar reflection settings
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7 年前 |
sebastienlagarde
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0bbd55c7
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Don't display EnableFPTL in UI
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7 年前 |
Remy
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bdf92815
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Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
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7 年前 |
Evgenii Golubev
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521d4a50
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Add a Frustum struct
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7 年前 |
GitHub
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f5287a0f
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Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
sebastienlagarde
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f020afb2
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Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId
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7 年前 |
Remy
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da4312b1
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
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7 年前 |
Evgenii Golubev
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2b155faa
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Move the OrientedBBox code
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7 年前 |
sebastienlagarde
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a31f7464
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typo
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7 年前 |
Remy
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7902d374
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Fix case ... again
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7 年前 |
Evgenii Golubev
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d248d9bc
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Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
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7 年前 |
sebastienlagarde
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a640342d
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Remove 's' in SupportsXXX
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7 年前 |
Remy
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65aa2c2b
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Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity)
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7 年前 |
Evgenii Golubev
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840edb50
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Implement frustum-OBB culling
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7 年前 |
GitHub
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7d2bb767
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Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
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7 年前 |
sebastienlagarde
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543876a9
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Move GBufferManager to Material folder
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7 年前 |
sebastienlagarde
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66873725
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Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
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7 年前 |
Evgenii Golubev
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19824028
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Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |
Paul Melamed
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cf795cc1
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intermediate commit, switching to another branch
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7 年前 |
Paul Melamed
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c4bad05f
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decal cluster debugging
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7 年前 |
Paul Melamed
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ffd9f57f
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intermediate commit, decals pass info to gpu light culling
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7 年前 |
Peter Bay Bastian
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0e95358f
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Update meta files
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7 年前 |
GitHub
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e818e796
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Merge pull request #258 from Unity-Technologies/fix-postlayoutevent
Fixes for PostLayoutEvent changes
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7 年前 |
Peter Bay Bastian
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a029858d
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Merge branch 'master' into fix-postlayoutevent
# Conflicts:
# com.unity.shadergraph/Editor/Drawing/Manipulators/WindowDraggable.cs
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7 年前 |
GitHub
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3de3ae25
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Merge pull request #262 from Unity-Technologies/rebuild-all-dependant-shaders-from-subgraph
When saving a sub graph, we now go through all the shader graphs and …
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7 年前 |
Peter Bay Bastian
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010106aa
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Make cancelling "delete property" cancel the entire operation
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7 年前 |
Peter Bay Bastian
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0b584564
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Merge with master
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7 年前 |
GitHub
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16df8b10
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Merge pull request #278 from Unity-Technologies/node-bugfixes
Node bugfixes
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7 年前 |
GitHub
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96c8a0c7
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Merge pull request #257 from Unity-Technologies/copy-paste-fix
[FIX] #251 Nodes are now selected again after pasted
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7 年前 |
GitHub
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998d8e22
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Merge pull request #250 from Unity-Technologies/bound-type-defualt-slots
Bound type default slots
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7 年前 |
GitHub
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df788737
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Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders
Move lightweight sub-shaders and templates to SRP repository
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7 年前 |
GitHub
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bad5cbcd
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Merge pull request #277 from Unity-Technologies/doc-links
Add documentation links for all nodes
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7 年前 |
Matt Dean
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b7a61817
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Update Multiply node defaults
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7 年前 |
GitHub
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e7b2f640
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Merge pull request #276 from Unity-Technologies/fix-subgraph-name-start-with-number
[FIX] #272 This will prefix the generated code with "sg_"
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7 年前 |
Martin Thorzen
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f9797583
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Fixed the feedback from GIT
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7 年前 |
Matt Dean
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8cbbf3c2
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Missing fix
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7 年前 |
Matt Dean
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a0875348
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Fix Light Probe node
- Update function to latest SRP library
- Add missing function for preview rendering
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7 年前 |
Martin Thorzen
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edb12553
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[FIX] #272 This will prefix the generated code with "sg_"
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7 年前 |
Matt Dean
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394320a1
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Add documentation links for all nodes
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7 年前 |
Matt Dean
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262225e5
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Fix fog node preview rendering
- Add Fog parameters and reversed Z calc to graph library
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7 年前 |
Peter Bay Bastian
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b3445484
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Add wrapper for `Assembly.GetTypes()` which won't throw an exception
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7 年前 |
GitHub
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5ba70535
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Merge pull request #264 from Unity-Technologies/node-bugfixes
Minor node fixes
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7 年前 |