Evgenii Golubev
|
ba90a1e8
|
Add the initial implementation of AtmosphericParameters
|
8 年前 |
Evgenii Golubev
|
3ac32c0f
|
Use FastATan() for LTC line lights
No visual difference.
|
8 年前 |
vlad-andreev
|
33e9bbf3
|
remove legacy support shader+includes due to maintainability issues
|
8 年前 |
Julien Ignace
|
d589da67
|
Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems.
|
8 年前 |
Matt Dean
|
ebe86c0a
|
[DEBUG] Added a way to generate a shader file for debugging purposes
|
8 年前 |
Eduardo Chaves
|
20f9d0ca
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
e4095dd0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
000cb2f4
|
tabs->spaces
|
8 年前 |
Julien Ignace
|
65fadea6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Matt Dean
|
18a97c8c
|
Added Anisotropic Metallic master
|
8 年前 |
Evgenii Golubev
|
9b69f28e
|
Use fast inverse-transpose to compute the width factor
|
8 年前 |
vlad-andreev
|
93ca6ef0
|
more property conversions, light intensity conversion, shader LOD toggle, sample shader (WIP), standard specular conversion (WIP)
|
8 年前 |
vlad-andreev
|
6533bb0d
|
[hd] shadow settings editor
TODO: have cascade editing use the proper widget
|
8 年前 |
Julien Ignace
|
0065b8b6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
bfogerty
|
f0331f23
|
Added a procedural box node and made a few changes to the inputs of the pulse node.
|
8 年前 |
ChrisTchou
|
2bcbc2ec
|
MultiParallax Node, and fixes to Texture Asset and UVTriPlanar nodes
|
8 年前 |
Eduardo Chaves
|
e2223047
|
Adding Heightmap to Normalmap node. Fixing some bugs with function N
|
8 年前 |
Evgenii Golubev
|
1575f4d9
|
Add a TODO
|
8 年前 |
vlad-andreev
|
a3bbf88f
|
material upgrader: support texture scale/offset, disable saving assets for now
|
8 年前 |
Aras Pranckevicius
|
786fa232
|
basic example: whoops it was not clearing the depth buffer :)
|
8 年前 |
bfogerty
|
a82b356e
|
Added a Pulse Node
|
8 年前 |
Florent Guinier
|
9f32c80b
|
ExportTextureMasterNode fix + cleanup
|
8 年前 |
Evgenii Golubev
|
0ad558b0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
joeante
|
27f77d09
|
remove more unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
a91df7f9
|
HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested)
|
8 年前 |
vlad
|
09332619
|
Texture Asset node and sampler2D input/output type
|
8 年前 |
Florent Guinier
|
17d6c4b6
|
Fix compilation error in ExportTextureMasterNode
|
8 年前 |
Evgenii Golubev
|
95829e58
|
Enforce the evaluation order for correct constant propagation
|
8 年前 |
joeante
|
bf55bcca
|
Remove unnecessary stuff
|
8 年前 |
Sebastien Lagarde
|
d954a72e
|
HDRenderLoop: Add k_identity4x4
|
8 年前 |
RinaldoTjan
|
ea69972e
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
MingWai
|
4c1c61da
|
ExportTexture MasterNode
|
8 年前 |
Evgenii Golubev
|
d71ed4a1
|
Remove the function sq()
|
8 年前 |
joeante
|
84ff510c
|
Material Upgrader support first pass
Material Upgrader framework and specific implementation for Standard ->
HD Lit.
Only limited amount of properties are transfererred. More todo.
|
8 年前 |
Sebastien Lagarde
|
97a2db70
|
HDRenderLoop: Premultiply EmissiveIntensity and EmissiveColor + few renaming
|
8 年前 |
Julien Ignace
|
1260f4fb
|
Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete)
|
8 年前 |
Eduardo Chaves
|
20b3d107
|
Adding correct default values for fractals
|
8 年前 |
Evgenii Golubev
|
702da3ab
|
Replace the reciprocal with the division for readability
|
8 年前 |
Julien Ignace
|
9b94966f
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
bfogerty
|
874af82d
|
Fixed a spherize node calculation error.
|
8 年前 |
GitHub
|
b691a844
|
Merge pull request #18 from EvgeniiG/master
Implement LTC linear light shading for GGX and Disney Diffuse
|
8 年前 |
RinaldoTjan
|
ead251c6
|
Add prototype to convert heightmap to normal map.
Add prototype to convert heightmap to normal map.
|
8 年前 |
bfogerty
|
82da97c0
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
Evgenii Golubev
|
fe62dd2b
|
Remove an outdated TODO
|
8 年前 |
Florent Guinier
|
ec474be5
|
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
|
8 年前 |
ChrisTchou
|
9ac0408c
|
Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested.
|
8 年前 |
Evgenii Golubev
|
bfabcc16
|
Implement GetEllipsoidalDistanceAttenuation() for line and area lights
|
8 年前 |
Andre McGrail
|
cdcf8c8e
|
-Toggle node added, works aside from it needs [toggle] in front of the shader property
-Created a Flow-map ShaderGraph, needs to be transferred to a subgraph once they are fixed
|
8 年前 |
bfogerty
|
ee8f0ea6
|
Added a spherize node and fixed a bug in the checkerboatd node.
|
8 年前 |
Evgenii Golubev
|
2c052fee
|
Fix numerical integration issues
|
8 年前 |