GitHub
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00de3358
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Merge pull request #231 from EvgeniiG/master
Optimize area lights (WIP) + fix SSS profile integer round tripping
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8 年前 |
GitHub
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7d8feec6
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Merge pull request #230 from Unity-Technologies/Branch_Batching2
prepare HD shaders for new fast batcher compatibility
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8 年前 |
Arnaud Carre
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9d823c29
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prepare HD shaders for new fast batcher compatibility
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8 年前 |
Arnaud Carre
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5cd65b9e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_batcher
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8 年前 |
Joel de Vahl
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b682a01c
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TextureCache: return invalid slice index instead of throwing null pointer exception when getting queried with a null texture
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8 年前 |
Arnaud Carre
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f9bee4e4
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prepare HD shaders for new fast batcher compatibility
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8 年前 |
sebastienlagarde
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1687e137
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HDRenderPipeline: Update the asset to match new debug class
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8 年前 |
Sebastien Lagarde
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5e3e7549
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HDRenderPipeline: Allow Disortion to not be display in unlit
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8 年前 |
Sebastien Lagarde
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f961a56d
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
mmikk
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8fa3ec78
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less warped cluster distribution for 100% sky tile
less warped cluster distribution for 100% sky tile
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8 年前 |
Sebastien Lagarde
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4ec50247
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HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader
- the clean of DebugViewMaterialGBuffer was not necessary
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8 年前 |
GitHub
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c53cba39
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Merge pull request #229 from Unity-Technologies/Clean-debug-settings
Clean debug settings
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8 年前 |
sebastienlagarde
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67b47dd9
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HDRenderPipeline: Fix misc issue introduce during the clean of debug mode clean
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8 年前 |
mmikk
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74a055c5
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rename since this issue is specific to HDR (ie. do we have bc6 or not)
rename since this issue is specific to HDR (ie. do we have bc6 or not)
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8 年前 |
sebastienlagarde
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79156ff3
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HDRenderPipeline: Complete previous submit (github error)
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8 年前 |
Antti Tapaninen
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d12d767d
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use GraphicsSettings.HasShaderDefine for future Unity builds
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8 年前 |
sebastienlagarde
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ed55ce8f
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HDRenderPipeline: Clean debgu settings
- Merge debugViewMaterial with Lightingdebug mode into a DisplayDebug
(less pass)
- Clean debug code, remove useless file
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8 年前 |
Antti Tapaninen
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76e3e5ce
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fix meta files
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8 年前 |
GitHub
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a52766f1
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Merge pull request #227 from Unity-Technologies/Generate-debug-hlsl-functions
HDrenderPipeline: Generate hlsl debug functions
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8 年前 |
sebastienlagarde
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68b2246c
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HDrenderPipeline: Generate hlsl debug functions
Instead of wrtiting functions by hand user can now call generated debug
function and override thing he/she want.
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8 年前 |
mmikk
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d8908d08
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fix report light and probe counts in fptl loop
fix report light and probe counts in fptl loop
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8 年前 |