GitHub
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ea872f5a
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Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflection
Update planar reflection settings
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7 年前 |
Sebastien Lagarde
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9f9a66d6
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Fix issue with cluter shaders
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7 年前 |
Remy
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1d14feab
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Add Popup dialog to be able to run the tests on only one render pipeline asset
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7 年前 |
Evgenii Golubev
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044eb2c1
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Improve the precision of the near plane calculation
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7 年前 |
sebastienlagarde
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a3b3f67e
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Update planar reflection settings
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7 年前 |
sebastienlagarde
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0bbd55c7
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Don't display EnableFPTL in UI
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7 年前 |
Remy
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bdf92815
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Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.
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7 年前 |
Evgenii Golubev
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521d4a50
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Add a Frustum struct
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7 年前 |
GitHub
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f5287a0f
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Merge pull request #906 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
sebastienlagarde
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f020afb2
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Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId
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7 年前 |
Remy
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da4312b1
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Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.
Modified LWRP testscenes accordingly.
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7 年前 |
Evgenii Golubev
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2b155faa
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Move the OrientedBBox code
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7 年前 |
sebastienlagarde
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a31f7464
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typo
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7 年前 |
Remy
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7902d374
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Fix case ... again
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7 年前 |
Evgenii Golubev
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d248d9bc
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Add a compile-time switch between the full and the empty VolumetricLighting.compute shader
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7 年前 |
sebastienlagarde
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a640342d
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Remove 's' in SupportsXXX
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7 年前 |
Remy
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65aa2c2b
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Modifi test framework to test template image against multiple render pipelines per scene (HDRP parity)
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7 年前 |
Evgenii Golubev
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840edb50
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Implement frustum-OBB culling
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7 年前 |
GitHub
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7d2bb767
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Merge pull request #905 from EvgeniiG/master
Fix issue with NaNs in volumetric lighting
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7 年前 |
sebastienlagarde
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543876a9
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Move GBufferManager to Material folder
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7 年前 |
Remy
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7ad7ba61
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Update lit distortion template (negative values in float point texture has been fixed)
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7 年前 |
sebastienlagarde
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66873725
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Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring
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7 年前 |
Evgenii Golubev
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19824028
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Use ClampNdotV() everywhere except where vector addition/subtraction is involved
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7 年前 |
Paul Melamed
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8668ed75
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decals working on transparency
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7 年前 |
Paul Melamed
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cf795cc1
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intermediate commit, switching to another branch
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7 年前 |
Paul Melamed
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c4bad05f
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decal cluster debugging
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7 年前 |
Paul Melamed
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ffd9f57f
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intermediate commit, decals pass info to gpu light culling
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7 年前 |
Peter Bay Bastian
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00a8f677
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Fixes #242 by initalizing the color space field properly
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7 年前 |
GitHub
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75dadc74
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Merge pull request #239 from Unity-Technologies/double-click-to-open-subgraph
Added functionality to double click on a subgraph node to open it up …
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7 年前 |
GitHub
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cdc03be9
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Merge pull request #244 from Unity-Technologies/fix-all-warnings
Fix all warnings
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7 年前 |
Peter Bay Bastian
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57a0eab1
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Remove unused imports in entire solution
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7 年前 |
Peter Bay Bastian
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6d5e2c25
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Merge with master
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7 年前 |
GitHub
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9f659780
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Merge pull request #240 from Unity-Technologies/fix-217
Fixes #217
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7 年前 |
GitHub
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f57c8cab
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Merge pull request #238 from Unity-Technologies/master-preview-fixes
Master preview missing RenderTexture fixes
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7 年前 |
Jens Holm
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9c44af93
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Add hide flags to master preview rendertexture (fixed #225)
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7 年前 |
Peter Bay Bastian
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e7218ad7
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Remove unused variables and classes and rework how master preview resizing is handled
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7 年前 |
Jens Holm
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dd879e77
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Make master preview refresh rendertexture on play mode change and check if rendertexture is null
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7 年前 |
Martin Thorzen
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5dd3e527
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Updated so it is only left mouse click that can open using the double click
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7 年前 |
Peter Bay Bastian
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c595547c
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Fixes #217 by searching all assemblies in the app domain
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7 年前 |
GitHub
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f187d743
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Merge pull request #230 from Unity-Technologies/master-preview-rendertexture-rescale
Master preview rendertexture rescale
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7 年前 |
Jens Holm
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d3b6cb07
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Make master preview dirty after rendertexture is resized (fixes #235)
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7 年前 |
Martin Thorzen
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5833e245
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Added Right click context menu to open sub graph
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7 年前 |
GitHub
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9641212d
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Merge pull request #224 from Unity-Technologies/node-matrix
Node Matrix
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7 年前 |
Jens Holm
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82db6687
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Make master preview dirty when mouse wheel is scrolled (zoom changes)
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7 年前 |
Martin Thorzen
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50036920
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Added functionality to double click on a subgraph node to open it up in a new shader graph window
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7 年前 |
GitHub
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91b5a7ad
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Merge pull request #233 from Unity-Technologies/node-bugfixes
Node bugfixes
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7 年前 |
GitHub
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f39faa6c
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Merge pull request #237 from Unity-Technologies/disable-resizing-in-preview-node
[FIX] Disabled the resizing of preview node.
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7 年前 |
Peter Bay Bastian
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a4d1c27d
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Merge branch 'master' into node-bugfixes
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
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7 年前 |
Martin Thorzen
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5f331eda
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[FIX] Disabled the resizing of preview node.
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7 年前 |
Matt Dean
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d5db5366
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Fix Transform node bitangent usage
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7 年前 |