22 次代码提交 (main)

作者 SHA1 备注 提交日期
Matt Dean 26a4b39a HD subshaders branch rebuild 7 年前
Matt Dean ad13e4b0 Add Face Sign functionality to LWRP, HDRP and preview subshaders 7 年前
Chris Tchou f37d6cf2 First pass HDRP lit vertex anim 7 年前
Chris Tchou 730563aa Fixes for Unlit, view direction and screen position. 7 年前
Chris Tchou aa5fea0a Fixes for merge with master 7 年前
Chris Tchou d3bcb929 Fixes for vertex animation velocity buffer, screen position 7 年前
Chris Tchou 9f55549e Fix for HD Unlit master node screen position and advanced features. 7 年前
Chris Tchou 3fa2a503 Fix for unlit screen position, and tangent world space 7 年前
sebastienlagarde 65a6f758 Fix issue with .template and emissive in shader graph for HDRP 7 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 7 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 7 年前
sebastienlagarde 6353d466 Fix ConvertSurfaceDataToBSDFData argument since change of PR #1505 7 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 7 年前
Matt Dean c22eb6df Fix rename of `HasFeatureFlag` 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Sebastien Lagarde 56790568 Refactor GetBakedDiffuseLighting 6 年前
sebastienlagarde b55f5754 Fix issue with shader graph - wasn't compiling 6 年前
GitHub 6d4f0be7 New template parser (#1532) 6 年前
Sebastien Lagarde 24e59066 Split materialUtilities in 2 files (for VFX editor) 6 年前
GitHub 8908da09 Pipeline specific graph functions and nodes (#1673) 6 年前