155 次代码提交 (cfbcafcc-8814-4031-bd80-838a5728b989)

作者 SHA1 备注 提交日期
André McGrail cfbcafcc Tweaks to shadergraphs and baked water depth map 6 年前
GitHub 28758d0f Merge pull request #31 from Verasl/lw/passes-in-objects 6 年前
André McGrail 192ef3fc Final tweaks to branch 6 年前
André McGrail b61025fb Updated render passes to newest changes on SRP repo 6 年前
André McGrail 699942a9 Small updates 6 年前
André McGrail 81134287 Init changes 6 年前
GitHub a6991323 Merge pull request #29 from Verasl/art-tweaks 6 年前
André McGrail 35e36990 Added SRP batcher support to the water and removed MPBs 6 年前
André McGrail 5e65d97b SRP batcher on 6 年前
André McGrail 11eb0468 Tweaks 6 年前
André McGrail 175825d8 Fixed planar reflections 6 年前
André McGrail 741890d1 Init commit 6 年前
André McGrail 13cf453c remove spare manifest file 6 年前
André McGrail 52368f2b Minor updates 6 年前
GitHub 03081f47 Merge pull request #23 from Verasl/shader-api-cleanup 6 年前
André McGrail 98dcb308 Assorted changes 6 年前
André McGrail d221bcac Updated to work with shader cleanup PR on SRP 6 年前
André McGrail b58eb5f0 Updated Water package.json 6 年前
André McGrail ed284400 Fixed Timeline/Cinemachine issues 6 年前
GitHub 599cccf6 Merge pull request #21 from Verasl/optimization 6 年前
Andre McGrail 9c167dec Small fixes/tweaks 6 年前
Andre McGrail 075c6b2d Merge branch 'master' into optimization 6 年前
Felipe Lira fefc7350 updated planar reflection texture to not use depth. 6 年前
Andre McGrail 08c9a7be Texture/Shader tweaks 6 年前
Felipe Lira 7bcb0894 Using HDR10 as HDR format. 6 年前
GitHub e0fcb680 Merge pull request #20 from Verasl/srp-api-changes 6 年前
Felipe Lira 9a0fe661 LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP. 6 年前
Felipe Lira 1866b7bb stripping mixed lighting variants 6 年前
Andre McGrail eafe952e update stripping defaults 6 年前
Andre McGrail 7ce5031a Stop compute buffer usage on android 6 年前
Andre McGrail c5e98cad Fixed depth issue on GLES - temporary fix 6 年前
Andre McGrail 2be28b1a Slight tweaks 6 年前
Andre McGrail ed67b62e Latest changes 6 年前
GitHub c932b398 Merge pull request #16 from Wilfrid-Unity/srp-api-changes 6 年前
Wilfrid b847315a Update API in water-system 6 年前
MingWai 05a0d7fc change to .NET4 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
GitHub 41727060 Merge pull request #13 from Verasl/lw/api-review-v6 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
GitHub 672c6f5f Merge pull request #12 from Verasl/lw/file-renames 6 年前
Andre McGrail dc6a61c9 slight updates to lighting and post 6 年前
Andre McGrail eaa911ae Updated reflection probes 6 年前
Andre McGrail b6688ed9 Updated Pipeline api rename 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
GitHub d58b7d71 Merge pull request #10 from Verasl/lw/api-review-v4 6 年前
Andre McGrail b2eb7307 Updated shaders for new API 6 年前
Andre McGrail 309b3c34 Merge branch 'lw/shader-include' into lw/api-review-v4 6 年前
Andre McGrail ce1143d9 slight tweak to shader precision. 6 年前
Andre McGrail f1da6447 Added burst compiler for the water system job 6 年前
Andre McGrail f3d23e02 Changed shader functions per api v4 update 6 年前