28 次代码提交 (75118985-27e3-4661-98ab-fe7e209a7467)

作者 SHA1 备注 提交日期
GitHub 635d9497 Demo work merge (#64) 5 年前
GitHub 3b5e5ca2 Bug fixes (#70) 5 年前
GitHub b5164358 Bug fixes (#71) 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 4 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
André McGrail c018758f Clean up 4 年前
Andre McGrail 2d3b0e44 Clean up 4 年前
Andre McGrail 725238d0 Start on cloud assets 4 年前
Andre McGrail 62f4e58f Benchmark base 4 年前
GitHub 20c32484 Feature/benchmark (#126) 4 年前
Andre McGrail 163f5887 Added skybox feature to render objects at scaled size 4 年前
Andre McGrail 1cd0745c Fix FBX errors 4 年前
André McGrail 219e8688 Squashed commit of the following: 4 年前
André McGrail 937258d5 Merge branch 'master' into feature/new-clouds 4 年前
André McGrail b3469914 Solved culling issue by having skybox follow camera, downside is shader code(world position etc) 4 年前
Andre McGrail 33fdb9a8 Small updates 4 年前
André McGrail d00579aa cloud mesh generator moved to utility, and asset 4 年前
Andrem c38e8a73 More cloud work, secondary layer, graph cleanup 4 年前
Andrem 39df451d additional work 4 年前
Andrem 036f8f82 More work 4 年前
Andrem 924abe5e Added cloud layer to demo scene for iteration work 4 年前
David Llewelyn f2a5c27b Beginning work to divide up the world into gi param groups 4 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 4 年前
Andrem be266629 fixed FBX frame rate error 3 年前
Andrem 5cf50635 tweaks to the cloud system 3 年前
Andre McGrail 36477726 small changes 3 年前
Andre McGrail 5a392d1a work on day/night controller 3 年前
tim e006090c strip all lods but lod 0 for now 3 年前