44 次代码提交 (46ea2133-65aa-439e-9b86-d1df58ec3409)

作者 SHA1 备注 提交日期
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail 9aacf27f Update water package to fix building builds 6 年前
Andre McGrail e5cf59be Init branch push 6 年前
Andre McGrail f1da6447 Added burst compiler for the water system job 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
Andre McGrail b6688ed9 Updated Pipeline api rename 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
Andre McGrail ed67b62e Latest changes 6 年前
Andre McGrail c5e98cad Fixed depth issue on GLES - temporary fix 6 年前
Andre McGrail 7ce5031a Stop compute buffer usage on android 6 年前
Felipe Lira 9a0fe661 LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP. 6 年前
André McGrail 11eb0468 Tweaks 6 年前
André McGrail 81134287 Init changes 6 年前
André McGrail 699942a9 Small updates 6 年前
André McGrail 192ef3fc Final tweaks to branch 6 年前
André McGrail cfbcafcc Tweaks to shadergraphs and baked water depth map 6 年前
André McGrail 5b399baf Initial update for 19.1 6 年前
André McGrail 1b25cca4 InitCommit 6 年前
André McGrail 7b564e6c Update to Universal 5 年前
André McGrail bdc8378b Changes 5 年前
GitHub 635d9497 Demo work merge (#64) 5 年前
GitHub 3b5e5ca2 Bug fixes (#70) 5 年前
Mike Geig 830bae60 -Added debug code to buoyant object class 5 年前
André McGrail ac7baa59 quick fix for missing 7.2.0 API 5 年前
André McGrail 97a0a4fb Water update 5 年前
André McGrail 27578bfb Updated manifest and delayed Depthmap creation as it was causing a crash 5 年前
GitHub 988f8ccd Bug fixes (#83) 5 年前
Andre McGrail 8cfd749a Fix Native array leak 4 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 4 年前
GitHub 5d035120 Bugfix/caustics (#104) 4 年前
GitHub 83e75bd4 the water mesh now is transformed with the same scaling as the gameobject it is on (#105) 4 年前
André McGrail 2e8074d7 Assorted changes 5 年前
thomas-zeng 040d9d7a * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
André McGrail b8b2f3c5 Improvements to the Buoyant system 5 年前
André McGrail e83a7c71 Tweaked Caustic effect to render only on underwater pixels 5 年前
André McGrail eb377391 Assorted tweaks 5 年前
André McGrail 10f8cf17 Removed embedded packages 5 年前
André McGrail c0f1f386 Fixed water ramp texture for switch 5 年前
André McGrail 49320f4a Assorted Changes 5 年前
André McGrail 73f3a10b Init commit 5 年前
Andrem 420497fe small updates, new data script to hold settings 3 年前
Andrem 3932b2dd New Buoy system and tweaks to the gerstner wave jobs 3 年前
Andrem 0846f86d depth capturing always happens for ease of reproducing 3 年前
Andrem e2799f41 Fix current graphics tests 3 年前