Florian Penzkofer
4136779f
Vegetation ShaderGraph: Normalize normal before master node
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
5 年前
Bruno Gagne
08ce545b
added asset small_tree_A + shader and textures
5 年前
Florian Penzkofer
bb4fdfb2
Update BushTest normal map
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
5 年前
katem
1d4b81d9
init commit from B&D
5 年前
GitHub
c05078fa
Merge pull request #47 from Verasl/Update-to-package-7.0.0
Update to package 7.0.0
5 年前
André McGrail
99f806a8
Updated burst package, fixed missing renderer shaders
6 年前
André McGrail
69f04a89
PlanarReflection format fix for platforms that don't support RGB111110Float
6 年前
André McGrail
26d685c4
Remove unused mesh
6 年前
André McGrail
159fa6e5
Init push 2019.3 branch
6 年前
André McGrail
a8f5bdfd
19.2 ProjectSettings update
6 年前
André McGrail
2849325d
Init push of 2019.2 branch
6 年前
André McGrail
ee81d5c0
Readme visual cleanup
6 年前
André McGrail
e324be05
Readme update
6 年前
André McGrail
8c8bf892
Final Cleanup
6 年前
André McGrail
19e9ee2f
Update readme
6 年前
André McGrail
707dd85b
Used nested prefabs to clean up island level
6 年前
André McGrail
76f78a45
Converted UI to prefab system
6 年前
André McGrail
3de9266d
Merge branch 'master' into release/2019.1
# Conflicts:
# Assets/scenes/Island.unity
# Packages/com.verasl.water-system/Scripts/Water.cs
# Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl
# Packages/manifest.json
# ProjectSettings/QualitySettings.asset
6 年前
André McGrail
5b399baf
Initial update for 19.1
-there is a bug with the depth not rendering will update with new package when available.
6 年前