André McGrail
35e36990
Added SRP batcher support to the water and removed MPBs
6 年前
André McGrail
5e65d97b
SRP batcher on
6 年前
André McGrail
11eb0468
Tweaks
6 年前
André McGrail
175825d8
Fixed planar reflections
- Planar reflections now work properly across multiple windows
- Fixed leaking of render texture
- Fixed multiple reflection cameras
- Added first pass seaweed
- Fixed tessellation shader
- Simplified water common to share more between tessellation and vertex displacement
- Enabled SRP batcher
- Fixed LODLightmaps to work with 4 LODs
- Cleared Occlusion data, was messing with planar reflections and also didnt cull anything at large distances
-
6 年前
André McGrail
741890d1
Init commit
- Added new rocks meshes and Textures, now 4 lods and better environmental integration shader
- Moved caustics out of the watershader and into a fullscreen quad ScriptableRenderPass
6 年前
André McGrail
13cf453c
remove spare manifest file
6 年前
André McGrail
52368f2b
Minor updates
6 年前
GitHub
03081f47
Merge pull request #23 from Verasl/shader-api-cleanup
Shader api cleanup PR
6 年前
André McGrail
98dcb308
Assorted changes
-fix scene slowdown
-updated reflection probes
6 年前
André McGrail
d221bcac
Updated to work with shader cleanup PR on SRP
6 年前
André McGrail
b58eb5f0
Updated Water package.json
6 年前
André McGrail
ed284400
Fixed Timeline/Cinemachine issues
6 年前
GitHub
599cccf6
Merge pull request #21 from Verasl/optimization
Optimization
6 年前
Andre McGrail
9c167dec
Small fixes/tweaks
6 年前
Andre McGrail
075c6b2d
Merge branch 'master' into optimization
6 年前
Felipe Lira
fefc7350
updated planar reflection texture to not use depth.
6 年前
Andre McGrail
08c9a7be
Texture/Shader tweaks
6 年前
Felipe Lira
7bcb0894
Using HDR10 as HDR format.
6 年前
GitHub
e0fcb680
Merge pull request #20 from Verasl/srp-api-changes
Srp api update
6 年前
Felipe Lira
9a0fe661
LWRP moved to non experimental namespace. This fixed compile errors to use new LWRP.
6 年前
Felipe Lira
1866b7bb
stripping mixed lighting variants
6 年前
Andre McGrail
eafe952e
update stripping defaults
6 年前
Andre McGrail
7ce5031a
Stop compute buffer usage on android
6 年前
Andre McGrail
c5e98cad
Fixed depth issue on GLES - temporary fix
6 年前
Andre McGrail
2be28b1a
Slight tweaks
6 年前
Andre McGrail
ed67b62e
Latest changes
6 年前
GitHub
c932b398
Merge pull request #16 from Wilfrid-Unity/srp-api-changes
Update SRP API
6 年前
Wilfrid
b847315a
Update API in water-system
6 年前
MingWai
05a0d7fc
change to .NET4
6 年前
MingWai
01439ebc
SRP API changes by peter
6 年前
GitHub
41727060
Merge pull request #13 from Verasl/lw/api-review-v6
API review v6 changes
6 年前
Andre McGrail
e79c320d
Some more water shader tweaks
6 年前
GitHub
672c6f5f
Merge pull request #12 from Verasl/lw/file-renames
Lw/file renames
6 年前
Andre McGrail
dc6a61c9
slight updates to lighting and post
6 年前
Andre McGrail
eaa911ae
Updated reflection probes
6 年前
Andre McGrail
b6688ed9
Updated Pipeline api rename
6 年前
Andre McGrail
8b65ed9b
Update work for API v5
Switched to HDR rendering
6 年前
GitHub
d58b7d71
Merge pull request #10 from Verasl/lw/api-review-v4
Lw/api review v4
6 年前
Andre McGrail
b2eb7307
Updated shaders for new API
6 年前
Andre McGrail
309b3c34
Merge branch 'lw/shader-include' into lw/api-review-v4
# Conflicts:
# Assets/scenes/Island.unity
6 年前
Andre McGrail
ce1143d9
slight tweak to shader precision.
6 年前
Andre McGrail
f1da6447
Added burst compiler for the water system job
Removed usage of Half in the job(slow on CPU)
Made the HeightJob update every physics frame again since it's 25x faster
6 年前
Andre McGrail
f3d23e02
Changed shader functions per api v4 update
6 年前
Andre McGrail
ea076229
init push
6 年前
Andre McGrail
62ad6831
Updated Shadegraphs, Vegetation and WaterFX shaders to new API
6 年前
Andre McGrail
ba1c0cd1
Update README.md
6 年前
GitHub
bd60d1e2
Merge pull request #7 from Verasl/MiscWork
Misc work merged into Master
6 年前
Andre McGrail
c7111541
Merge branch 'master' into MiscWork
6 年前
Andre McGrail
48578b71
Water foam work
Beginning work on UI
AI tweaks
6 年前
Andre McGrail
98b7659d
Added shore slide
Lowered cull distance for gliders and wind surfers
6 年前