22 次代码提交 (2af4ea8e-7ea3-49c9-97db-4de354840926)

作者 SHA1 备注 提交日期
Andre McGrail 316d47cb Removed WaterSystem submodule and embedded as local Package. 6 年前
Andre McGrail ea076229 init push 6 年前
Andre McGrail 8b65ed9b Update work for API v5 6 年前
Andre McGrail e79c320d Some more water shader tweaks 6 年前
MingWai 01439ebc SRP API changes by peter 6 年前
André McGrail 35e36990 Added SRP batcher support to the water and removed MPBs 6 年前
André McGrail 192ef3fc Final tweaks to branch 6 年前
André McGrail 7b564e6c Update to Universal 5 年前
GitHub 635d9497 Demo work merge (#64) 5 年前
GitHub 3b5e5ca2 Bug fixes (#70) 5 年前
thomas-zeng fe02dad1 * Fixed XR single pass instanced mode and multiview mode. 5 年前
Andre McGrail d68486de Fixed issue with URP 10.x.x conflicting with SurfaceData struct 4 年前
André McGrail 6d11c41d More cleanup work, setting up water shader functions 4 年前
thomas-zeng bc4b45d7 Merge branch 'xr/fix-xr-singlepass' of https://github.com/Unity-Technologies/BoatAttack into boatattack/xr/add-xr-support 4 年前
Andre McGrail 01a887f2 renaming 4 年前
André McGrail e28561b1 further changes to water shader 4 年前
thomas-zeng 040d9d7a * Disabled occlusion culling for WaterDepth capture camera. (To workaround issue on Quest) 4 年前
André McGrail 219e8688 Squashed commit of the following: 4 年前
André McGrail 8a080024 Shader abstraction work 4 年前
André McGrail cab9d8f3 Infinite water using new shader functions 4 年前
André McGrail f5f9d558 added infinite water pass 4 年前
André McGrail eb377391 Assorted tweaks 5 年前