25 次代码提交 (0291227e-b168-462d-ba2f-9987a519fca0)

作者 SHA1 备注 提交日期
GitHub 635d9497 Demo work merge (#64) 5 年前
Andre McGrail 625fd653 Tweaks to water shader and fixed lifetime issue for caustics material 5 年前
Lukas Chodosevicius 5bbfb966 Adding adaptive performance indexer into demo_island 5 年前
Marc Tanenbaum f87ef8a8 Other things changed in process. It's possible that this commit could be thrown away, as none of these changes reflect 'deliberate' work. 5 年前
Andre McGrail bfaabc16 Assorted bug fixes and improvements 5 年前
andytouch 678137e6 Graphics: Adding XRay Dither Effect for Checkpoints 5 年前
andytouch 83bb51a8 Upgrade: 2019.3.13. Added Gradient Fog Render Pass 5 年前
andytouch fec0e4c0 Structure: Tweaking Asset Names and Setup 5 年前
Lukas Chodosevicius 3f0c1ffe Addressing new ap changes 5 年前
Lukas Chodosevicius 48d60582 Updating demo_island with ap 5 年前
davidbe e73f2844 Add Adaptive Performance. 4 年前
André McGrail b3469914 Solved culling issue by having skybox follow camera, downside is shader code(world position etc) 4 年前
André McGrail 9e450aeb added pointlights to demo scene for testing purposes 4 年前
thomas-zeng ebb125ee Added XRTweak script to demo island scene. 4 年前
Andre McGrail 33fdb9a8 Small updates 4 年前
thomas-zeng 771520d0 Combined XRTweak into island prefab. 4 年前
thomas-zeng fecdb864 Added XR WaterSettings and turned off XR water off by default. 4 年前
Andrem 924abe5e Added cloud layer to demo scene for iteration work 4 年前
David Llewelyn 4f13e96a Added initial realtime gi setup 4 年前
David Llewelyn 771bc91d Small tweak to gi params 4 年前
David Llewelyn f2a5c27b Beginning work to divide up the world into gi param groups 4 年前
David Llewelyn 5346d992 Made assignments of Lightmap Params to nested prfab hierarchies. Got a draft video with super-dumb reflection setup for a quick update 4 年前
Andrem 5cf50635 tweaks to the cloud system 4 年前
Andre McGrail 5a392d1a work on day/night controller 4 年前
tim 2cdaf4a8 GPU driven boat attack. 3 年前