这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Ciro Continisio e0bf1a99 More code cleanup and bug fixes 3 年前
..
Config Merge branch 'main' into UI-icons 3 年前
StateMachine Reorganised editor tools, added ReadOnly attribute 3 年前
Attack.cs [Bot] Automated dotnet-format update 3 年前
Attack.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
Attacker.cs Attack system overhaul 3 年前
Attacker.cs.meta Added Player Cane Hit variant and enabling attack based on animation events 3 年前
CharacterAudio.cs Disable audio sfx events on animation during cutscenes 3 年前
CharacterAudio.cs.meta Disable audio sfx events on animation during cutscenes 3 年前
Config.meta Added Critter SO - Item drop when killed - FR critter names (#299) 3 年前
Critter.cs [Bot] Automated dotnet-format update 3 年前
Critter.cs.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
CritterAudio.cs Disable audio sfx events on animation during cutscenes 3 年前
CritterAudio.cs.meta Created SFX SO for all critters 3 年前
Damageable.cs More code cleanup and bug fixes 3 年前
Damageable.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 3 年前
DropGroup.cs Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 3 年前
DropGroup.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 3 年前
DropItem.cs Setting Questline + rename SO's files 3 年前
DropItem.cs.meta Added Critter SO - Item drop when killed - FR critter names (#299) 3 年前
MovingCritterAttackController.cs Code cleanup, refactored Anchors to be generic 3 年前
MovingCritterAttackController.cs.meta Slime critter propel attack (#315) 3 年前
NPC.cs Make NPC wait for a random time before walking away in cutscene 3 年前
NPC.cs.meta Townsfolk script to control when talking by default or not 3 年前
NPCAudio.cs Disable audio sfx events on animation during cutscenes 3 年前
NPCAudio.cs.meta Adding NPC Audio script 3 年前
NPCMovement.cs Added pathway NPC movement strategy 3 年前
NPCMovement.cs.meta Added pathway NPC movement strategy 3 年前
Protagonist.cs More code refactoring around Anchors 3 年前
Protagonist.cs.meta Introduced RuntimeAnchors 4 年前
ProtagonistAudio.cs Disable audio sfx events on animation during cutscenes 3 年前
ProtagonistAudio.cs.meta New sound effects 3 年前
StateMachine.meta Character state machine 4 年前
ZoneTriggerController.cs Merge branch 'main' of https://github.com/AlexandreGheraibia/open-project-1 into main 3 年前
ZoneTriggerController.cs.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前