这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Ciro Continisio 0f056131 Improved pickup animation 3 年前
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HasHitHead.asset Added caching to the conditions for better performance (#164) 4 年前
HasHitHead.asset.meta Character state machine 4 年前
IsActuallyMoving.asset State Machine - Proposed fix for Issue 228 (#227) 4 年前
IsActuallyMoving.asset.meta State Machine - Proposed fix for Issue 228 (#227) 4 年前
IsGrounded.asset Added caching to the conditions for better performance (#164) 4 年前
IsGrounded.asset.meta Character state machine 4 年前
IsHoldingAttack.asset Attack system overhaul 4 年前
IsHoldingAttack.asset.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsHoldingJump.asset Added caching to the conditions for better performance (#164) 4 年前
IsHoldingJump.asset.meta Character state machine 4 年前
IsMoving.asset Added caching to the conditions for better performance (#164) 4 年前
IsMoving.asset.meta Character state machine 4 年前
IsPickingUp.asset Added timer pick animation condition and is picking up condition 4 年前
IsPickingUp.asset.meta Added timer pick animation condition and is picking up condition 4 年前
IsPlayerGettingHit.asset Combat System - Added player getting hit and killed states 4 年前
IsPlayerGettingHit.asset.meta Combat System - Added player getting hit and killed states 4 年前
IsSliding.asset Added caching to the conditions for better performance (#164) 4 年前
IsSliding.asset.meta Character state machine 4 年前
IsThisDead.asset Attack system overhaul 4 年前
IsThisDead.asset.meta Combat System - Added player getting hit and killed states 4 年前
Timer_DyingAnimation.asset Combat System - Added player getting hit and killed states 4 年前
Timer_DyingAnimation.asset.meta Combat System - Added player getting hit and killed states 4 年前
Timer_JumpHoldButton.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
Timer_JumpHoldButton.asset.meta Character state machine 4 年前
Timer_PickUpAnimation.asset Improved pickup animation 3 年前
Timer_PickUpAnimation.asset.meta Added timer pick animation condition and is picking up condition 4 年前
Timer_SurprisedAnimation.asset Combat System - Added player getting hit and killed states 4 年前
Timer_SurprisedAnimation.asset.meta Combat System - Added player getting hit and killed states 4 年前
Timer_Talking.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
Timer_Talking.asset.meta Added the ability to talk 4 年前