这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Ciro Continisio b214f102 Work on character controller 3 年前
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AerialMovement.asset Tweaked player movement speed 3 年前
AerialMovement.asset.meta Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
AnimatorMoveSpeed.asset Work on character controller 3 年前
AnimatorMoveSpeed.asset.meta Added Run and Faint animation for PigChef, implemented Run as BlendTree 4 年前
ApplyMovementVector.asset Character state machine 4 年前
ApplyMovementVector.asset.meta Character state machine 4 年前
Ascend.asset Fix CM bug, tweaks 4 年前
Ascend.asset.meta Character state machine 4 年前
ClearInputCache_OnEnter.asset Fix input caching (#339) 4 年前
ClearInputCache_OnEnter.asset.meta Fix input caching (#339) 4 年前
ControlWalkingParticles.asset Integrated dust particles 4 年前
ControlWalkingParticles.asset.meta Integrated dust particles 4 年前
Descend.asset Character state machine 4 年前
Descend.asset.meta Character state machine 4 年前
DestroyPlayer.asset Combat System - Added player getting hit and killed states 4 年前
DestroyPlayer.asset.meta Combat System - Added player getting hit and killed states 4 年前
GetHitFlashingEffect.asset Work on character controller 3 年前
GetHitFlashingEffect.asset.meta Combat System - Added player getting hit and killed states 4 年前
GravityGround.asset Work on character controller 3 年前
GravityGround.asset.meta Character state machine 4 年前
HasFainted_True_OnEnter.asset Combat System - Added player getting hit and killed states 4 年前
HasFainted_True_OnEnter.asset.meta Combat System - Added player getting hit and killed states 4 年前
IsAirborne_False_OnEnter.asset Work on character controller 3 年前
IsAirborne_False_OnEnter.asset.meta Work on character controller 3 年前
IsAirborne_False_OnExit.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsAirborne_False_OnExit.asset.meta Removed script Character, moved StateMachine SOs 4 年前
IsAirborne_True_OnEnter.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsAirborne_True_OnEnter.asset.meta Removed script Character, moved StateMachine SOs 4 年前
IsAttacking_False_OnEnter.asset Added Player Cane Hit variant and enabling attack based on animation events 4 年前
IsAttacking_False_OnEnter.asset.meta Added Player Cane Hit variant and enabling attack based on animation events 4 年前
IsAttacking_True_OnEnter.asset Added Player Cane Hit variant and enabling attack based on animation events 4 年前
IsAttacking_True_OnEnter.asset.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
IsSurprised_False_OnEnter.asset ReceiveHit trigger instead of surprised 3 年前
IsSurprised_False_OnEnter.asset.meta Combat System - Added player getting hit and killed states 4 年前
IsSurprised_True_OnEnter.asset Added isSurprised bool paramater 3 年前
IsSurprised_True_OnEnter.asset.meta Added isSurprised bool paramater 3 年前
IsTalking_False_OnExit.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsTalking_False_OnExit.asset.meta Talk animation re-implemented 4 年前
IsTalking_True_OnEnter.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsTalking_True_OnEnter.asset.meta Removed script Character, moved StateMachine SOs 4 年前
IsWalking_False_OnEnter.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsWalking_False_OnEnter.asset.meta PigChef plays idle and walk animations 4 年前
IsWalking_False_OnExit.asset Tweaks 4 年前
IsWalking_False_OnExit.asset.meta Tweaks 4 年前
IsWalking_True_OnEnter.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
IsWalking_True_OnEnter.asset.meta PigChef plays idle and walk animations 4 年前
MoveOnTheGround.asset Tweaked player movement speed 3 年前
MoveOnTheGround.asset.meta Character state machine 4 年前
PickUpTrigger_OnEnter.asset Refactoring, moved items 4 年前
PickUpTrigger_OnEnter.asset.meta Added pick up trigger action to state machine 4 年前
PlayJumpParticles.asset Integrated dust particles 4 年前
PlayJumpParticles.asset.meta Integrated dust particles 4 年前
PlayLandParticles.asset Integrated dust particles 4 年前
PlayLandParticles.asset.meta Integrated dust particles 4 年前
PlayLiftoffJumpParticles.asset Work on character controller 3 年前
PlayLiftoffJumpParticles.asset.meta PigChef jump fixes, particles on jump liftoff 4 年前
PlaySound_Jump.asset New sound effects 4 年前
PlaySound_Jump.asset.meta AudioSystem functionality 4 年前
PlaySound_PickUp.asset New sound effects 4 年前
PlaySound_PickUp.asset.meta Added pick up sfx and play sound action 4 年前
PlaySound_SwingCane.asset New sound effects 4 年前
PlaySound_SwingCane.asset.meta New sound effects 4 年前
ReceiveHitTrigger_OnEnter.asset Getting hit update 3 年前
ReceiveHitTrigger_OnEnter.asset.meta ReceiveHit trigger instead of surprised 3 年前
ResetGetHitState.asset Combat System - Added player getting hit and killed states 4 年前
ResetGetHitState.asset.meta Combat System - Added player getting hit and killed states 4 年前
RespawnPlayer.asset Combat System - Added player getting hit and killed states 4 年前
RespawnPlayer.asset.meta Combat System - Added player getting hit and killed states 4 年前
Rotate.asset Refactoring, moved items 4 年前
Rotate.asset.meta Character state machine 4 年前
RotateFast.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
RotateFast.asset.meta Character state machine 4 年前
ShakeCam.asset Work on character controller 3 年前
ShakeCam.asset.meta Add camera shake on protagonist hit. (#454) 3 年前
Slide.asset Reworked all Actions and Conditions to take advantage of the refactor 4 年前
Slide.asset.meta Character state machine 4 年前
StopMovement.asset StopMovement every update instead of on entering Idle State (#318) 4 年前
StopMovement.asset.meta Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前