.. |
AerialMovement.asset
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Tweaked player movement speed
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3 年前 |
AerialMovement.asset.meta
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |
AnimatorMoveSpeed.asset
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Work on character controller
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3 年前 |
AnimatorMoveSpeed.asset.meta
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Added Run and Faint animation for PigChef, implemented Run as BlendTree
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4 年前 |
ApplyMovementVector.asset
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Character state machine
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4 年前 |
ApplyMovementVector.asset.meta
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Character state machine
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4 年前 |
Ascend.asset
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Fix CM bug, tweaks
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4 年前 |
Ascend.asset.meta
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Character state machine
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4 年前 |
ClearInputCache_OnEnter.asset
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Fix input caching (#339)
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4 年前 |
ClearInputCache_OnEnter.asset.meta
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Fix input caching (#339)
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4 年前 |
ControlWalkingParticles.asset
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Integrated dust particles
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4 年前 |
ControlWalkingParticles.asset.meta
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Integrated dust particles
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4 年前 |
Descend.asset
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Character state machine
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4 年前 |
Descend.asset.meta
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Character state machine
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4 年前 |
DestroyPlayer.asset
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Combat System - Added player getting hit and killed states
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4 年前 |
DestroyPlayer.asset.meta
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Combat System - Added player getting hit and killed states
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4 年前 |
GetHitFlashingEffect.asset
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Work on character controller
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3 年前 |
GetHitFlashingEffect.asset.meta
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Combat System - Added player getting hit and killed states
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4 年前 |
GravityGround.asset
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Work on character controller
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3 年前 |
GravityGround.asset.meta
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Character state machine
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4 年前 |
HasFainted_True_OnEnter.asset
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Combat System - Added player getting hit and killed states
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4 年前 |
HasFainted_True_OnEnter.asset.meta
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Combat System - Added player getting hit and killed states
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4 年前 |
IsAirborne_False_OnEnter.asset
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Work on character controller
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3 年前 |
IsAirborne_False_OnEnter.asset.meta
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Work on character controller
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3 年前 |
IsAirborne_False_OnExit.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsAirborne_False_OnExit.asset.meta
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Removed script Character, moved StateMachine SOs
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4 年前 |
IsAirborne_True_OnEnter.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsAirborne_True_OnEnter.asset.meta
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Removed script Character, moved StateMachine SOs
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4 年前 |
IsAttacking_False_OnEnter.asset
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Added Player Cane Hit variant and enabling attack based on animation events
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4 年前 |
IsAttacking_False_OnEnter.asset.meta
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Added Player Cane Hit variant and enabling attack based on animation events
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4 年前 |
IsAttacking_True_OnEnter.asset
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Added Player Cane Hit variant and enabling attack based on animation events
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4 年前 |
IsAttacking_True_OnEnter.asset.meta
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Initial Plant Critter combat system - Get Hit - Killed
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4 年前 |
IsSurprised_False_OnEnter.asset
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ReceiveHit trigger instead of surprised
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3 年前 |
IsSurprised_False_OnEnter.asset.meta
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Combat System - Added player getting hit and killed states
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4 年前 |
IsSurprised_True_OnEnter.asset
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Added isSurprised bool paramater
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3 年前 |
IsSurprised_True_OnEnter.asset.meta
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Added isSurprised bool paramater
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3 年前 |
IsTalking_False_OnExit.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsTalking_False_OnExit.asset.meta
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Talk animation re-implemented
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4 年前 |
IsTalking_True_OnEnter.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsTalking_True_OnEnter.asset.meta
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Removed script Character, moved StateMachine SOs
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4 年前 |
IsWalking_False_OnEnter.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsWalking_False_OnEnter.asset.meta
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PigChef plays idle and walk animations
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4 年前 |
IsWalking_False_OnExit.asset
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Tweaks
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4 年前 |
IsWalking_False_OnExit.asset.meta
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Tweaks
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4 年前 |
IsWalking_True_OnEnter.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
IsWalking_True_OnEnter.asset.meta
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PigChef plays idle and walk animations
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4 年前 |
MoveOnTheGround.asset
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Tweaked player movement speed
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3 年前 |
MoveOnTheGround.asset.meta
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Character state machine
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4 年前 |
PickUpTrigger_OnEnter.asset
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Refactoring, moved items
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4 年前 |
PickUpTrigger_OnEnter.asset.meta
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Added pick up trigger action to state machine
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4 年前 |
PlayJumpParticles.asset
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Integrated dust particles
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4 年前 |
PlayJumpParticles.asset.meta
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Integrated dust particles
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4 年前 |
PlayLandParticles.asset
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Integrated dust particles
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4 年前 |
PlayLandParticles.asset.meta
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Integrated dust particles
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4 年前 |
PlayLiftoffJumpParticles.asset
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Work on character controller
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3 年前 |
PlayLiftoffJumpParticles.asset.meta
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PigChef jump fixes, particles on jump liftoff
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4 年前 |
PlaySound_Jump.asset
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New sound effects
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4 年前 |
PlaySound_Jump.asset.meta
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AudioSystem functionality
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4 年前 |
PlaySound_PickUp.asset
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New sound effects
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4 年前 |
PlaySound_PickUp.asset.meta
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Added pick up sfx and play sound action
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4 年前 |
PlaySound_SwingCane.asset
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New sound effects
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4 年前 |
PlaySound_SwingCane.asset.meta
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New sound effects
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4 年前 |
ReceiveHitTrigger_OnEnter.asset
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Getting hit update
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3 年前 |
ReceiveHitTrigger_OnEnter.asset.meta
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ReceiveHit trigger instead of surprised
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3 年前 |
ResetGetHitState.asset
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Combat System - Added player getting hit and killed states
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4 年前 |
ResetGetHitState.asset.meta
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Combat System - Added player getting hit and killed states
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4 年前 |
RespawnPlayer.asset
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Combat System - Added player getting hit and killed states
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4 年前 |
RespawnPlayer.asset.meta
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Combat System - Added player getting hit and killed states
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4 年前 |
Rotate.asset
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Refactoring, moved items
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4 年前 |
Rotate.asset.meta
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Character state machine
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4 年前 |
RotateFast.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
RotateFast.asset.meta
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Character state machine
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4 年前 |
ShakeCam.asset
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Work on character controller
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3 年前 |
ShakeCam.asset.meta
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Add camera shake on protagonist hit. (#454)
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3 年前 |
Slide.asset
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Reworked all Actions and Conditions to take advantage of the refactor
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4 年前 |
Slide.asset.meta
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Character state machine
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4 年前 |
StopMovement.asset
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StopMovement every update instead of on entering Idle State (#318)
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4 年前 |
StopMovement.asset.meta
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Update PigChef TransitionTable, Jumping and Sliding mechanics (#310)
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4 年前 |