这是第一个 Unity 开放项目的repo,是 Unity 和社区合作创建的一个小型开源游戏演示,第一款游戏是一款名为 Chop Chop 的动作冒险游戏。
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Amel Negra d77d34d4 Now we have 2 face protagonist actions specific to NPC and critters 4 年前
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Editor Merge pull request #1 from UnityTechnologies/main 4 年前
MovementActions Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
AerialMovementActionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
AerialMovementActionSO.cs.meta Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
AnimatorMoveSpeedActionSO.cs Added Run and Faint animation for PigChef, implemented Run as BlendTree 4 年前
AnimatorMoveSpeedActionSO.cs.meta Added Run and Faint animation for PigChef, implemented Run as BlendTree 4 年前
AnimatorParameterActionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
AnimatorParameterActionSO.cs.meta PigChef plays idle and walk animations 4 年前
ApplyMovementVectorActionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
ApplyMovementVectorActionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
AscendActionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
AscendActionSO.cs.meta Character state machine 4 年前
ChasingTargetActionSO.cs Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
ChasingTargetActionSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
ClearInputCache_OnEnterSO.cs Fix attack logic to consume attack from animation events 4 年前
ClearInputCache_OnEnterSO.cs.meta Fix input caching (#339) 4 年前
ControlWalkingParticlesActionSO.cs Added slash effect when player is triggering an attack (#356) 4 年前
ControlWalkingParticlesActionSO.cs.meta Integrated dust particles 4 年前
CritterFaceProtagonistSO.cs Now we have 2 face protagonist actions specific to NPC and critters 4 年前
CritterFaceProtagonistSO.cs.meta Now we have 2 face protagonist actions specific to NPC and critters 4 年前
DescendActionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
DescendActionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
DestroyEntitySO.cs Added slash effect when player is triggering an attack (#356) 4 年前
DestroyEntitySO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
DropRewardSO.cs [Bot] Automated dotnet-format update 4 年前
DropRewardSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
Editor.meta AnimatorParameterActionSO and refactoring 4 年前
GetHitFlashingEffectActionSO.cs Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
GetHitFlashingEffectActionSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
GroundGravityActionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
GroundGravityActionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
HorizontalMoveActionSO.cs Reworked all Actions and Conditions to take advantage of the refactor 4 年前
HorizontalMoveActionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
MovementActions.meta Added pathway NPC movement strategy 4 年前
NPCFaceProtagonistSO.cs Now we have 2 face protagonist actions specific to NPC and critters 4 年前
NPCFaceProtagonistSO.cs.meta Initial Plant Critter behaviour - Idle - Alert - Attack 4 年前
NPCMoveToNextDestinationSO.cs Added pathway NPC movement strategy 4 年前
NPCMoveToNextDestinationSO.cs.meta Added pathway NPC movement strategy 4 年前
PlayAudioCueActionSO.cs Add a Stop and Finish option for the AudioManager 4 年前
PlayAudioCueActionSO.cs.meta AudioSystem functionality 4 年前
PlayJumpParticlesActionSO.cs Added slash effect when player is triggering an attack (#356) 4 年前
PlayJumpParticlesActionSO.cs.meta Integrated dust particles 4 年前
PlayLandParticlesActionSO.cs Added slash effect when player is triggering an attack (#356) 4 年前
PlayLandParticlesActionSO.cs.meta Integrated dust particles 4 年前
PlayLiftoffJumpParticlesActionSO.cs Added slash effect when player is triggering an attack (#356) 4 年前
PlayLiftoffJumpParticlesActionSO.cs.meta PigChef jump fixes, particles on jump liftoff 4 年前
RaiseVoidEventActionSO.cs Combat System - Added player getting hit and killed states 4 年前
RaiseVoidEventActionSO.cs.meta Combat System - Added player getting hit and killed states 4 年前
ResetGetHitStateSO.cs Attack system overhaul 4 年前
ResetGetHitStateSO.cs.meta Initial Plant Critter combat system - Get Hit - Killed 4 年前
RotateActionSO.cs [Bot] Automated dotnet-format update 4 年前
RotateActionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
SlideActionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
SlideActionSO.cs.meta Merge branch 'DeivSky/state-machine' into main 4 年前
StopAgentSO.cs Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
StopAgentSO.cs.meta Combat System - Critter/CritterSO scripts refactor using state machine capabilities and adding config SO (#325) 4 年前
StopMovementActionSO.cs Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前
StopMovementActionSO.cs.meta Update PigChef TransitionTable, Jumping and Sliding mechanics (#310) 4 年前