Amel
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fecdb9df
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Merge branch 'main' into mainAmel
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4 年前 |
Amel
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61430f4d
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Adding audio critter script to rock critter
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4 年前 |
Amel
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f483ddd3
|
Using walk on audio from protagonist on rock critter temporarily
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4 年前 |
Amel
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681e36ce
|
Adding audio events to fbxs on rock critter
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4 年前 |
Amel
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90c6c12d
|
Adding attack event for rock critter on animation (not fbx) since it's made in Unity
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4 年前 |
Amel
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3765dafe
|
Adding critter audio script and its SOs to the slime critter prefab
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4 年前 |
Amel
|
4b26459a
|
Using protagonist footsteps temporarily for critter move
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4 年前 |
Amel
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973f4804
|
Adding audio events to slime critter fbx
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4 年前 |
Amel
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b3a39f56
|
removing move sound for plant critter since it doesn't move
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4 年前 |
Amel
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5fade22f
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Adding audio events for plant critter on fbx
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4 年前 |
Amel
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6f206e69
|
Merge remote-tracking branch 'origin/main' into mainAmel
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4 年前 |
Amel Negra
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31008d48
|
Added critter audio class to the plant critter prefab
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4 年前 |
Amel Negra
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f92d1b8a
|
removing audio config and channel from protagonist class
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4 年前 |
Amel Negra
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b61e19c7
|
Creating a parent class for all character audio
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4 年前 |
Amel Negra
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3bb6625f
|
Created SFX SO for all critters
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4 年前 |
Amel Negra
|
44d7891f
|
Moving audio SO of protagonist to a new folder
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4 年前 |
Amel Negra
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00896c53
|
Organizing critters and protagonist sounds into folders
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4 年前 |
GitHub
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47348d31
|
Bridges and Earrings(Mesh, Material, and Prefabs) (#429)
Added more accessories for the [Accessories for Townsfolk card]
I also added the Bridge with the Side Railings.
|
4 年前 |
Ciro Continisio
|
40eb1567
|
Merge remote-tracking branch 'tech-mkt/main'
|
4 年前 |
Ciro Continisio
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8e42748b
|
ProBuilder meshes
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4 年前 |
Ciro Continisio
|
8a8f42df
|
ProBuilder meshes
|
4 年前 |
Ciro Continisio
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c22729d3
|
More worldbuilding
Full bake of all scenes
|
4 年前 |
Ciro Continisio
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17ad7091
|
Random tint shader
Added wind to random position tint shader
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4 年前 |
Ciro Continisio
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b50f7789
|
Shaders upgraded
|
4 年前 |
Ciro Continisio
|
0b530052
|
ProBuilder meshes update
|
4 年前 |
Ciro Continisio
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edf6638e
|
Packages updated
|
4 年前 |
Ciro Continisio
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e84872d3
|
Merge branch 'needle-tools-move-multi-compile-to-hlsl' into worldbuilding
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4 年前 |
Ciro Continisio
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0cf6d134
|
Merge branch 'move-multi-compile-to-hlsl' of https://github.com/needle-tools/open-project-1 into needle-tools-move-multi-compile-to-hlsl
# Conflicts:
# UOP1_Project/Assets/Shaders/Toon_Ground_VertexColour.shadergraph
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4 年前 |
Ciro Continisio
|
47ed0d6a
|
Merge branch 'main' into worldbuilding
|
4 年前 |
Ciro Continisio
|
6bf9cfe1
|
Merge remote-tracking branch 'tech-mkt/main'
|
4 年前 |
uChema
|
ad0bf614
|
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
|
4 年前 |
Amel
|
9be5ccca
|
Removed unneeded transition from slime critter state machine
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4 年前 |
Ciro Continisio
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f5afc4ea
|
Scenery
|
4 年前 |
Amel
|
901da185
|
Renaming critter states to fit both slime and rock critters
|
4 年前 |
Ciro Continisio
|
5cc9de68
|
Beach changes, worldbuilding
Light settings, shader changes, prefab tweaks, model tweaks
|
4 年前 |
Amel
|
73a43775
|
Critters state machines adjustments
|
4 年前 |
Ciro Continisio
|
a2299fee
|
Water shaders, landmasses
|
4 年前 |
Amel
|
2897f987
|
Added revive trigger for Animator Controller to fit snooze state for Rock Critter
|
4 年前 |
Ciro Continisio
|
ebe81a73
|
Worldbuilding in progress
Landmasses vertex paint, water plane tweaks
|
4 年前 |
Amel
|
33211714
|
Using new rock critter state machine on the prefab
|
4 年前 |
Ciro Continisio
|
bad80c8c
|
Updated ProBuilder and Polybrush
Also enabled ProBuilder experimental features
|
4 年前 |
Amel
|
1ab16620
|
Adding new snooze state with its actions and conditions for rock critter
|
4 年前 |
Ciro Continisio
|
23bd82d4
|
Beach landmass painting v1
|
4 年前 |
Amel
|
9a3e73a6
|
Added reset health SO action
|
4 年前 |
Ciro Continisio
|
5636f0a4
|
Improvements to vertex ground shader
Now world-space coordinates
|
4 年前 |
Amel
|
a42be588
|
Moving slime critter specific actions and states in separate folders
|
4 年前 |
uChema
|
50525348
|
Fix Quest Tool : Add Remove buttons and AddDialogue Buttons
|
4 年前 |
Felix Herbst
|
cdd82f3d
|
Add multi_compile keywords to CustomLighting.hlsl, remove ShaderGraph keywords that did the same
list comes from Lit.shader, "Universal Pipeline keywords" section
|
4 年前 |
Ciro Continisio
|
9d833ec9
|
Removed random sample scenes
|
4 年前 |
Amel
|
bf0ea70e
|
Fixed plant critter attack rotation
|
4 年前 |