Ciro Continisio
30428f5c
Tweaks
4 年前
Ciro Continisio
7354551c
Preselect default button
4 年前
uChema
2aa92a2d
Merge
4 年前
Brett
53a29ad3
Localize TMP font
LocalizeTMProFontEvent.cs - Component to localize a TMP_FontAsset
LocalizeComponent_TMProFont.cs - TextmeshProUGUI context menu "Localize String And Font"
4 年前
Ayhan Sakarya
3129dcbe
Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector
4 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前
Ayhan Sakarya
65b9d08b
Implementation of current Settings System includes the following:
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object
4 年前
David Henshaw
2bf575bd
Tweak Landing Particle effects
4 年前
lpchow
93934dc5
recreate SlimeCritter_Base prefab with the right SlimeCritter_Rig fbx
4 年前
David Henshaw
61abd62c
Add feature controlling number of landing particles based on fall distance
4 年前
lpchow
9946260e
Add anims for slimecritter, create animcontroller, update its prefab with latest rig
4 年前
Ciro Continisio
49acac4c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
eec53055
Merge branch 'pr-bash' into main
# Conflicts:
# UOP1_Project/Assets/Scripts/Input/GameInput.cs
# UOP1_Project/Assets/Settings/Input/GameInput.inputactions
4 年前
Ciro Continisio
f6be0d86
Input and Camera tweaking
4 年前
Ciro Continisio
f96d9f1e
Input and Camera tweaking
4 年前
Ciro Continisio
26d5b059
Added the ability to run for keyboard players
4 年前
Ciro Continisio
5f933c13
Removed Localisation samples
4 年前
Ciro Continisio
e3f6f31a
Added Run and Faint animation for PigChef, implemented Run as BlendTree
4 年前
Ciro Continisio
1645ed7d
Added BardHare and FryKing animations
4 年前
Ciro Continisio
2a0d8691
Merge branch 'main' into pr-bash
4 年前
Ciro Continisio
2149cc50
AnimationRigging setup, lantern grab clip
4 年前
Ciro Continisio
cdab9c20
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
4 年前
Ciro Continisio
86b055e0
Merge remote-tracking branch 'amel-unity/main' into pr-bash
4 年前
Can Chen
34b69d6c
[Bot] Automated dotnet-format update
4 年前
Ciro Continisio
cd138aa3
Imported lobster, palm leaf set, tavern owner's hair
4 年前
GitHub
78c0f11a
"Editor window to quickly open scenes" task ( #267 )
* Added the Quick Scene Access Tool
* removed unused file
4 年前
Ciro Continisio
5f6fe538
Merge branch 'main' of https://github.com/Smurjo/open-project-1 into pr-bash
4 年前
GitHub
8490d386
Added editor for ScriptableObject with events. It allows to automatically show buttons for each event and raise them. ( #256 )
4 年前
Ciro Continisio
fed9be4d
Reintroduced camera noise
4 年前
GitHub
851182b5
"Replace" context-menu with a searchable popup ( #223 )
* "Replace" context-menu with a popup window
* [Bot] Automated dotnet-format update
* Selection interactive preview
* Whoops, wrong merge resolve
* [Bot] Automated dotnet-format update
* Show popup at screen mouse position
* Mini-previews on renderable objects + minor GUI improvements
* [Bot] Automated dotnet-format update
* Editors cache fix, remove dummy editor
* Destroy only cached editor
* Rename "ReplacePrefabTreeView" to "PrefabSelectionTreeView"
* catch ClearPreviewCache error
* fix null texture warning
* Fix popup fit on smaller screens
* Fix black frame when closing popup during repaint
* Expand folder on single-click
* Remove editor Destroy, as error is still showing inside try catch
* Revert delayed close, as it made popup not-closable in some cases
4 年前
Ciro Continisio
716120b4
Bushes, new Fern plant
4 年前
GitHub
0da85991
Update ReplaceTool.cs ( #221 )
4 年前
Ciro Continisio
757da81d
Removes spaces in scene names
4 年前
Ciro Continisio
9be54793
Reorganised scenes
4 年前
Ciro Continisio
77242d26
Merge branch 'main' of github.com:UnityTechnologies/open-project-1 into main
# Conflicts:
# UOP1_Project/Assets/Scenes/TestingGround.unity
4 年前
Amel Negra
9bae4220
Merge remote-tracking branch 'origin/interaction' into main
4 年前
Amel Negra
370a7993
Merge remote-tracking branch 'origin/main' into interaction
4 年前
Amel Negra
96e4f244
Merge remote-tracking branch 'origin/interaction' into interaction
4 年前
uChema
8525f14c
[Bot] Automated dotnet-format update
4 年前
uChema
bbcf3752
Add control over cooking when near pot
4 年前
uChema
e5dbebfb
clening assets folder
4 年前
Amel Negra
564a406f
Added new interaction scene example
4 年前
uChema
c51b9a34
Merge branch 'interaction' of https://github.com/UnityTechnologies/open-project-1 into interaction
4 年前
Amel Negra
77df437f
Removed old comments from InteractionManager
4 年前
uChema
6434aa7b
Renaming and cleaning folders
4 年前
Amel Negra
47e3af25
Renamed UI scene to gameplay scene
4 年前
Amel
9c207f58
testing ground scene cleaning
4 年前
Amel
fe4de3b9
updated example scene for interaction
4 年前
Amel
ceeb6c1e
Added collider on bard hare prefab
4 年前