Brett
548ae699
Add QuestEditorWindow
4 年前
GitHub
c0b2931f
Merge pull request #1 from UnityTechnologies/main
Update fork
4 年前
Yohann Puyhaubert
247585ac
Move out from Editor only section waypoints prop and WaypointData class
4 年前
Yohann Puyhaubert
b1d0c051
Correction following Alexandre review
4 年前
Yohann Puyhaubert
6bee54e4
Update pathway config SO to work with the latest pathway editor changes
4 年前
Yohann Puyhaubert
460eb34c
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
785fcec4
Cleaned up + Protect waypoint inputs from updated by NavMesh
4 年前
Yohann Puyhaubert
273993ab
Made the handles pointing into the forward direction of the pathway
4 年前
Yohann Puyhaubert
53f75de4
Added NavMesh probing before displaying the pathway edition over the scene
4 年前
Yohann Puyhaubert
22788ea0
Included pathway component to edit PathwayConfigSO
4 年前
Yohann Puyhaubert
068abd40
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
0b3da4fa
Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement
4 年前
Yohann Puyhaubert
023c872d
Push missing FSM updates
4 年前
Yohann Puyhaubert
bf1a236b
Added pathway NPC movement strategy
4 年前
GitHub
858dae7a
AudioManager UnregisterChannel fix ( #367 )
4 年前
Chema Damak
b9dde3e1
Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main
4 年前
Chema Damak
18b22714
[Bot] Automated dotnet-format update
4 年前
Chema Damak
59a6d63a
Fix Google Sheet Service
4 年前
Chema Damak
fab44b36
Merge fixes completed
4 年前
Chema Damak
e7bcdcfd
Fixing the merge
4 年前
uChema
dd1963d1
[Bot] Automated dotnet-format update
4 年前
uChema
7f7c4818
Fix Merge
4 年前
uChema
7ece782e
Merge branch 'main' into QuestSystem
4 年前
uChema
47ad6cc8
[Bot] Automated dotnet-format update
4 年前
uChema
2f8fcd7c
Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem
4 年前
uChema
837d24dd
Fix Shared Tables (Localization) conflict.
4 年前
Ayhan Sakarya
3129dcbe
Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector
4 年前
Ayhan Sakarya
05abd3e9
Made a refactor of the used setting classes as follows:
- Logic is now split into sub components: Genera, Graphics, Audio and Input (currently empty as input system is wip)
- The settings system class can be used to get information from all sub components, a distributor
- Fixed an issue with Screen resolution not being correct when in windowed mode (Screen.currentResolution gives back desktop resolution when in windowed mode)
- Added Input UI elements which are placeholders for now, once the input system is done this can be populated like the other settings sub components
4 年前
Ayhan Sakarya
dbe17bef
- Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene
- Changed the name of settings panel to "Settings System Panel"
4 年前
Ayhan Sakarya
65b9d08b
Implementation of current Settings System includes the following:
- Implemented General tab - Language setting
- Implemented Graphics tab - Graphics Presets, Resolution (all supported resolutions on users device), fullscreen mode settings
- Implemented Advanced Graphics - Anisotropic filtering, Anti-Aliasing, Shadow Distance, Shadow Quality settings
- Implemented Audio tab - Music Volume, Sfx Volume settings
- Moved SettingsSystem scripts to Scripts/Systems/Settings (if we use asmdef files in the future this hiararchy might be better than throwin every script under the scripts folder)
- Added scriptable object which holds graphics presets
- Updated SettingsSystem script to utilize the presets object
4 年前
uChema
821d5ccf
[Bot] Automated dotnet-format update
4 年前
uChema
0f397e96
Merge branch 'main' into QuestSystem
4 年前
uChema
b48675a8
Add italian locale
4 年前
uChema
4995dad7
Merge branch 'pr/290' into QuestSystem
4 年前
uChema
3ab7bd4b
Remove test questline
4 年前
Dan Young
eb670224
Merge remote-tracking branch 'upstream/art-assets' into art-assets
4 年前
uChema
4e8cb14b
Replace Dialogue lines with Localized string, Fix Quest System with questline
4 年前
uChema
964f7361
New Quest System with Questlines
4 年前
uChema
13a140e3
[Bot] Automated dotnet-format update
4 年前
uChema
008bad73
Fix Merge
4 年前
uChema
c28d9833
Merge branch 'main' into QuestSystem
4 年前
Amel Negra
76588955
moved script to scripts scene management folder
4 年前
Amel Negra
a6b2a938
Using bool instead of event because on the same GO
4 年前
Amel Negra
a60986ee
updated loading screen
4 年前
Amel Negra
d78abfcb
to do added
4 年前
Amel Negra
03bdc2e4
Now loading screen works
4 年前
Amel Negra
03efa5a6
renamed the prefab in the scene to SceneLoader
4 年前
Amel Negra
eb568505
renamed LocationLoader to SceneLoader
4 年前
Amel Negra
d00568b8
Added the event for editor initializer and updated prefabs to ref it
4 年前
Amel Negra
1fe9c023
Added method to broadcast that scene is ready (Press play from any sc)
4 年前