1247 次代码提交 (c3e3036c-61eb-4a03-b977-03542da3f72d)

作者 SHA1 备注 提交日期
Brett 548ae699 Add QuestEditorWindow 4 年前
GitHub c0b2931f Merge pull request #1 from UnityTechnologies/main 4 年前
Yohann Puyhaubert 247585ac Move out from Editor only section waypoints prop and WaypointData class 4 年前
Yohann Puyhaubert b1d0c051 Correction following Alexandre review 4 年前
Yohann Puyhaubert 6bee54e4 Update pathway config SO to work with the latest pathway editor changes 4 年前
Yohann Puyhaubert 460eb34c Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement 4 年前
Yohann Puyhaubert 785fcec4 Cleaned up + Protect waypoint inputs from updated by NavMesh 4 年前
Yohann Puyhaubert 273993ab Made the handles pointing into the forward direction of the pathway 4 年前
Yohann Puyhaubert 53f75de4 Added NavMesh probing before displaying the pathway edition over the scene 4 年前
Yohann Puyhaubert 22788ea0 Included pathway component to edit PathwayConfigSO 4 年前
Yohann Puyhaubert 068abd40 Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement 4 年前
Yohann Puyhaubert 0b3da4fa Merge remote-tracking branch 'upstream/main' into feature/npc-pathway-movement 4 年前
Yohann Puyhaubert 023c872d Push missing FSM updates 4 年前
Yohann Puyhaubert bf1a236b Added pathway NPC movement strategy 4 年前
GitHub 858dae7a AudioManager UnregisterChannel fix (#367) 4 年前
Chema Damak b9dde3e1 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Chema Damak 18b22714 [Bot] Automated dotnet-format update 4 年前
Chema Damak 59a6d63a Fix Google Sheet Service 4 年前
Chema Damak fab44b36 Merge fixes completed 4 年前
Chema Damak e7bcdcfd Fixing the merge 4 年前
uChema dd1963d1 [Bot] Automated dotnet-format update 4 年前
uChema 7f7c4818 Fix Merge 4 年前
uChema 7ece782e Merge branch 'main' into QuestSystem 4 年前
uChema 47ad6cc8 [Bot] Automated dotnet-format update 4 年前
uChema 2f8fcd7c Merge branch 'QuestSystem' of https://github.com/UnityTechnologies/open-project-1 into QuestSystem 4 年前
uChema 837d24dd Fix Shared Tables (Localization) conflict. 4 年前
Ayhan Sakarya 3129dcbe Removed the name field from the GraphicsPreset scriptable object and added a qualityLevel enumerator instead which can be cast to the name as well and is easier to use in the inspector 4 年前
Ayhan Sakarya 05abd3e9 Made a refactor of the used setting classes as follows: 4 年前
Ayhan Sakarya dbe17bef - Set the "GameInput" Input Action Class as reference in the eventsystem of the Settings System.unity scene 4 年前
Ayhan Sakarya 65b9d08b Implementation of current Settings System includes the following: 4 年前
uChema 821d5ccf [Bot] Automated dotnet-format update 4 年前
uChema 0f397e96 Merge branch 'main' into QuestSystem 4 年前
uChema b48675a8 Add italian locale 4 年前
uChema 4995dad7 Merge branch 'pr/290' into QuestSystem 4 年前
uChema 3ab7bd4b Remove test questline 4 年前
Dan Young eb670224 Merge remote-tracking branch 'upstream/art-assets' into art-assets 4 年前
uChema 4e8cb14b Replace Dialogue lines with Localized string, Fix Quest System with questline 4 年前
uChema 964f7361 New Quest System with Questlines 4 年前
uChema 13a140e3 [Bot] Automated dotnet-format update 4 年前
uChema 008bad73 Fix Merge 4 年前
uChema c28d9833 Merge branch 'main' into QuestSystem 4 年前
Amel Negra 76588955 moved script to scripts scene management folder 4 年前
Amel Negra a6b2a938 Using bool instead of event because on the same GO 4 年前
Amel Negra a60986ee updated loading screen 4 年前
Amel Negra d78abfcb to do added 4 年前
Amel Negra 03bdc2e4 Now loading screen works 4 年前
Amel Negra 03efa5a6 renamed the prefab in the scene to SceneLoader 4 年前
Amel Negra eb568505 renamed LocationLoader to SceneLoader 4 年前
Amel Negra d00568b8 Added the event for editor initializer and updated prefabs to ref it 4 年前
Amel Negra 1fe9c023 Added method to broadcast that scene is ready (Press play from any sc) 4 年前