Ciro Continisio
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9d9d536f
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[Bot] Automated dotnet-format update
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4 年前 |
Ciro Continisio
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16e743f5
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Merge remote-tracking branch 'tech-mkt/main' into main
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4 年前 |
Ciro Continisio
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61f7cbe7
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Scene redress and rebakes
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4 年前 |
Ciro Continisio
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13426031
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Tweak
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4 年前 |
Ciro Continisio
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c8c308d5
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Relocated lighting settings
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4 年前 |
Ciro Continisio
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4474d79c
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Fire prefabs and torch
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4 年前 |
Ciro Continisio
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475acb43
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Revised animations
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4 年前 |
Ciro Continisio
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09ce5d71
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Tweaks
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4 年前 |
GitHub
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85b12901
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Update README.md
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4 年前 |
Ciro Continisio
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cb823c2b
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Light tweaks and bugfix on shader
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4 年前 |
Ciro Continisio
|
db9b72e1
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
|
c109f0d3
|
[Bot] Automated dotnet-format update
|
4 年前 |
Ciro Continisio
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67bafa34
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Added EditorUserSettings to gitignore
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4 年前 |
Ciro Continisio
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c85dd8ac
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Merge branch 'art-assets' of github.com:UnityTechnologies/open-project-1 into art-assets
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4 年前 |
Ciro Continisio
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bfe7e497
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New fire effect
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4 年前 |
GitHub
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30b47152
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Hide back the attack input
Sorry, it was displayed on inspector for debug purpose only
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4 年前 |
Ciro Continisio
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50a25f4a
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Merge branch 'main' into 2020-lts
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4 年前 |
Yohann Puyhaubert
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b7bb56dd
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Fix attack logic to consume attack from animation events
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4 年前 |
Ciro Continisio
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a68b6c07
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Water values reinstated
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4 年前 |
Ciro Continisio
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91a763b7
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Updated project to 2020 LTS
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4 年前 |
Yohann Puyhaubert
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9c4d30a1
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Update combat SM
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4 年前 |
Kyle Minors
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1bec3630
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Updated water shader added.
Stored with a new plane, material and timeline asset.
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4 年前 |
gheraibia
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005ee0b6
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[Bot] Automated dotnet-format update
|
4 年前 |
GitHub
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47599961
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Pathway component with Idea (#373)
* Pathway component with Idea
* Pathway component
deletion of error messages
* Pathway component
cleaning Pathway component
* pathway interactive
* Update PathwayGizmos.cs
* cleaning
* Pathway component
update
* Pathway component
correction
* Phatway update
* Update PathWayNavMeshUI.cs
* Update PathWayNavMeshUI.cs
* Update PathWayNavMeshUI.cs
* Rename variables
add a tooltip
* Rename variables
Add hide pathway option
* Update PathWayNavMeshUI.cs
* rename
add HasNavMeshAt
* Correction DisplayHandles()
incorrect use of EditorGUI.BeginChangeCheck ();
* Update PathwayHandles.cs
* correction
HasNavMeshAt, I forgot the delete case
Gismos just a rewrite
* less calculus more data
* cleaning
* Update PathWayNavMeshUI.cs
Correction
* correction
* update
update in the path only the points moved by the handles
* correction
* small fixes
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4 年前 |