1337 次代码提交 (890c9ef4-ee7d-46a0-b378-3f4f69dc870b)

作者 SHA1 备注 提交日期
GitHub 47348d31 Bridges and Earrings(Mesh, Material, and Prefabs) (#429) 3 年前
uChema 8b7ce38c Create questlines 3 年前
Greg Solo 73b4e5d8 Set game to combat state when critter detects player 4 年前
Amel 61430f4d Adding audio critter script to rock critter 3 年前
Amel f483ddd3 Using walk on audio from protagonist on rock critter temporarily 3 年前
Amel 681e36ce Adding audio events to fbxs on rock critter 3 年前
Amel 90c6c12d Adding attack event for rock critter on animation (not fbx) since it's made in Unity 3 年前
Amel 3765dafe Adding critter audio script and its SOs to the slime critter prefab 3 年前
Amel 4b26459a Using protagonist footsteps temporarily for critter move 3 年前
Amel 973f4804 Adding audio events to slime critter fbx 3 年前
Amel b3a39f56 removing move sound for plant critter since it doesn't move 3 年前
Amel 5fade22f Adding audio events for plant critter on fbx 3 年前
Amel 6f206e69 Merge remote-tracking branch 'origin/main' into mainAmel 3 年前
Amel Negra 31008d48 Added critter audio class to the plant critter prefab 4 年前
Amel Negra f92d1b8a removing audio config and channel from protagonist class 4 年前
Amel Negra b61e19c7 Creating a parent class for all character audio 4 年前
Amel Negra 3bb6625f Created SFX SO for all critters 4 年前
Amel Negra 44d7891f Moving audio SO of protagonist to a new folder 4 年前
Amel Negra 00896c53 Organizing critters and protagonist sounds into folders 4 年前
grimstoner fa26a41e Fixed bug #440 4 年前
Ciro Continisio 40eb1567 Merge remote-tracking branch 'tech-mkt/main' 4 年前
Ciro Continisio 8e42748b ProBuilder meshes 4 年前
Ciro Continisio 8a8f42df ProBuilder meshes 4 年前
Ciro Continisio c22729d3 More worldbuilding 4 年前
Ciro Continisio 17ad7091 Random tint shader 4 年前
Ciro Continisio b50f7789 Shaders upgraded 4 年前
Ciro Continisio 0b530052 ProBuilder meshes update 4 年前
Ciro Continisio edf6638e Packages updated 4 年前
Ciro Continisio e84872d3 Merge branch 'needle-tools-move-multi-compile-to-hlsl' into worldbuilding 4 年前
Ciro Continisio 0cf6d134 Merge branch 'move-multi-compile-to-hlsl' of https://github.com/needle-tools/open-project-1 into needle-tools-move-multi-compile-to-hlsl 4 年前
Ciro Continisio 47ed0d6a Merge branch 'main' into worldbuilding 4 年前
Ciro Continisio 6bf9cfe1 Merge remote-tracking branch 'tech-mkt/main' 4 年前
uChema ad0bf614 Merge branch 'main' of https://github.com/UnityTechnologies/open-project-1 into main 4 年前
Amel 9be5ccca Removed unneeded transition from slime critter state machine 4 年前
Ciro Continisio f5afc4ea Scenery 4 年前
Amel 901da185 Renaming critter states to fit both slime and rock critters 4 年前
Ciro Continisio 5cc9de68 Beach changes, worldbuilding 4 年前
Amel 73a43775 Critters state machines adjustments 4 年前
Ciro Continisio a2299fee Water shaders, landmasses 4 年前
Amel 2897f987 Added revive trigger for Animator Controller to fit snooze state for Rock Critter 4 年前
Ciro Continisio ebe81a73 Worldbuilding in progress 4 年前
Amel 33211714 Using new rock critter state machine on the prefab 4 年前
Ciro Continisio bad80c8c Updated ProBuilder and Polybrush 4 年前
Amel 1ab16620 Adding new snooze state with its actions and conditions for rock critter 4 年前
Ciro Continisio 23bd82d4 Beach landmass painting v1 4 年前
Amel 9a3e73a6 Added reset health SO action 4 年前
Ciro Continisio 5636f0a4 Improvements to vertex ground shader 4 年前
Amel a42be588 Moving slime critter specific actions and states in separate folders 4 年前
uChema 50525348 Fix Quest Tool : Add Remove buttons and AddDialogue Buttons 4 年前
Felix Herbst cdd82f3d Add multi_compile keywords to CustomLighting.hlsl, remove ShaderGraph keywords that did the same 4 年前